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Topic: Events.
cutter

Replies: 19
Views: 6953

PostForum: Ideas   Posted: Wed Jul 28, 2004 23:54 pm   Subject: Events.
Been thinking recently that maybe a new wizard position could open up? perhaps most people aren't that interested in coding, but they could work with a set of tools perhaps to become "DM's" (dungeonm ...
Topic: Events.
cutter

Replies: 19
Views: 6953

PostForum: Ideas   Posted: Tue Jul 27, 2004 23:54 pm   Subject: Events.
I had some smaller events/contests in my mind ...

Keep the ideas coming - if I see a really terrific one I'll implement it with my very little spare time.

Also, there's no reason a dev-wizard (o ...
Topic: Events.
cutter

Replies: 19
Views: 6953

PostForum: Ideas   Posted: Tue Jul 27, 2004 23:52 pm   Subject: Re: Quests?
Let me explain. Before my time (thus i dont remember exactly) there was a great assault on the City of Vaerlon by the evil earthpriest (NPC's) and their minions (NPC's). Some of those earthpriests car ...
Topic: Losing Mounts
cutter

Replies: 9
Views: 3731

PostForum: Ideas   Posted: Tue Jul 13, 2004 12:16 pm   Subject: Re: old idea
Ok...this is an old idea of mine. What if a player that owns a mount and has a rented stable could pay a certain sum like we pay for the stable or locker and ensure that before each boot the stablemas ...
Topic: A few ideas.
cutter

Replies: 6
Views: 4308

PostForum: Ideas   Posted: Thu Jul 08, 2004 10:09 am   Subject: A few ideas.
While we're talking about delims, here's another free tip:

Prepending '@' to the command bypasses most of the command preprocessing, thus you can say/tell/whatever things that contain nicknames, co ...
Topic: New Area
cutter

Replies: 7
Views: 4768

PostForum: General   Posted: Thu Jul 08, 2004 10:05 am   Subject: Re: New Area
That post would be really useful if I knew where either Shanty town or Highhill were. Since I gather that a map with the names on comes under the 'sharing information' rules, why bother to use the nam ...
Topic: A few ideas.
cutter

Replies: 6
Views: 4308

PostForum: Ideas   Posted: Thu Jul 08, 2004 10:02 am   Subject: Re: A few ideas.
2. Currently, if you make a typo in the target of your spell, the spell finishes but doesn't cast at a monster. Would it be possible to check for the spell target before you are allowed to cast (ins ...
Topic: Who's On
cutter

Replies: 12
Views: 6110

PostForum: Ideas   Posted: Tue Jul 06, 2004 07:23 am   Subject: Who's On
maybe we could have a command in the mud, that shows who's currently online, instead?

You already do? As far as I know "who" command is usable for everyone...
Topic: Who's On
cutter

Replies: 12
Views: 6110

PostForum: Ideas   Posted: Mon Jul 05, 2004 11:47 am   Subject: Who's On
If you could descibe the problem more exactly than maybe we could help you come up with a solution?

The basic problem is, the data is in the mud-driver and it needs to get to the webserver, which i ...
Topic: Who's On
cutter

Replies: 12
Views: 6110

PostForum: Ideas   Posted: Mon Jul 05, 2004 08:31 am   Subject: Who's On
The biggest reason for the removal is that they were "quite the kludge" to put mildly. Maybe someday someone will come up with a way that is less of a kludge and they will be reimplemented, but that d ...
Topic: Arena Facelift
cutter

Replies: 4
Views: 4006

PostForum: Ideas   Posted: Fri Jun 18, 2004 13:01 pm   Subject: Arena Facelift
Note that some of these changes require slightly more coding skills than simple area coding, however I think any intelligent person with will to learn would be able to handle the coding. (Asking for h ...
Topic: Arena Facelift
cutter

Replies: 4
Views: 4006

PostForum: Ideas   Posted: Fri Jun 18, 2004 12:57 pm   Subject: Arena Facelift
Very reasonable ideas, some even really good, however there's a slight resource problem: No one is maintaining the code in question, as the wizard who wrote it is no longer around (assuming we're talk ...
Topic: Room cleanup
cutter

Replies: 4
Views: 3861

PostForum: Ideas   Posted: Thu Jun 17, 2004 08:27 am   Subject: Room cleanup
Actually, I'll take the "will not" partially back. It could be done given enough resources, but the more important question here is, do you really need to carry more stuff around than you can carry? T ...
Topic: Room cleanup
cutter

Replies: 4
Views: 3861

PostForum: Ideas   Posted: Thu Jun 17, 2004 07:49 am   Subject: Re: Room cleanup
I'm not sure if many people are bothered by this, but since the cleanup code was introduced/tweaked? i've gotten a little paranoid about dropping my sack or other stuff on the floor if i can't carry ...
Topic: To be able to sneak by block monsters..
cutter

Replies: 18
Views: 9602

PostForum: Ideas   Posted: Thu Jun 17, 2004 07:45 am   Subject: Re: A message would be nifty
1. Replace it with a random line from a collection of ubiquitous gotcha! lines.
2. Perhaps you could get the blocking line from step 1 and add an "as you try to sneak by" prefix to it.


If you'd ...
 

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