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  Topic: State of the Game: 2012

Replies: 29
Views: 40822

PostForum: General   Posted: Fri May 18, 2012 03:32 am   Subject: Re: State of the Game: 2012

1.) Lack of Wizards
- There's a horrible lack of wizards in the game at the moment. People move to different things and life brings changes,
so it's understandable that the current Wizard sta ...
  Topic: Bags, purses,

Replies: 3
Views: 9772

PostForum: Newbie Discussion   Posted: Sat Jul 05, 2008 02:12 am   Subject: Bags, purses,
Besides using magical containers, normal containers(sacks/bags/etc) can help your inventory space a lot, especially when dealing with many small items. What are you having problems carrying? I don't r ...
  Topic: Problems and things that might need changing/fixing in game

Replies: 58
Views: 45183

PostForum: General   Posted: Mon Apr 28, 2008 15:04 pm   Subject: Problems and things that might need changing/fixing in game
At least more shorts for OW mobs would be great... After hunting in swamps a bit, 15x green alligator in your kill list doesn't leave you with much exp.
  Topic: need smallish tune to Lightning special

Replies: 8
Views: 8747

PostForum: Ideas   Posted: Thu Apr 24, 2008 00:12 am   Subject: need smallish tune to Lightning special
I find that terribly funny Very Happy

It should be left as it is!
  Topic: Idea: Dark Elf quest

Replies: 7
Views: 7377

PostForum: Ideas   Posted: Thu Mar 27, 2008 13:27 pm   Subject: Idea: Dark Elf quest
Mages being able to cast orbs on others doesn't sound too unreasonable.

However, not all races are made for newbies.
  Topic: Idea: adjust command for floating disc

Replies: 18
Views: 17290

PostForum: Ideas   Posted: Sat Mar 01, 2008 04:56 am   Subject: Idea: adjust command for floating disc
Floating disc works just like any other container... It just isn't inside your inventory.
  Topic: Idea: a new command at shops

Replies: 6
Views: 6328

PostForum: Ideas   Posted: Fri Feb 29, 2008 23:06 pm   Subject: Idea: a new command at shops
Ofcourse Ceanna would always compare her own stock much higher than the players stuff in comparison, otherwise it would be bad for business!

You see, if you hit it at just the right angle...
  Topic: Mage Tweaks

Replies: 48
Views: 77412

PostForum: Guilds   Posted: Sun Feb 17, 2008 18:27 pm   Subject: Mage Tweaks
Get more levels, then 'help spell ball' Twisted Evil
  Topic: Guild equipment rentals

Replies: 7
Views: 7284

PostForum: Ideas   Posted: Sun Feb 17, 2008 05:12 am   Subject: Guild equipment rentals
I suppose all the donation boxes got squashed along with huts.
  Topic: Starting Icesus

Replies: 12
Views: 10765

PostForum: Ideas   Posted: Sun Feb 17, 2008 05:08 am   Subject: Starting Icesus
More reasons to leave the area surrounding Vaerlon, Atherton, and the road in between sounds like a Good Thing(TM) to me.
  Topic: Mage Tweaks

Replies: 48
Views: 77412

PostForum: Guilds   Posted: Fri Feb 15, 2008 04:57 am   Subject: Mage Tweaks
My biggest solo rates have been as mage; they can solo just fine... Maybe just not for you.

As neato as summoning elementals would be, I don't see that happening... too earth-priest-like... Of cour ...
  Topic: New "consider" function

Replies: 9
Views: 8905

PostForum: Ideas   Posted: Wed Feb 13, 2008 04:43 am   Subject: New "consider" function
With more skill, you can see more information. However, consider can't take into account monsters' combat specials etc.

Even so, comparing a mob's stats to a player's is quite useless. NPC's in gen ...
  Topic: About NPCs

Replies: 3
Views: 4395

PostForum: Ideas   Posted: Fri Feb 08, 2008 22:52 pm   Subject: About NPCs
Two guilds already have the 'NPC fights for you' thing going for them, and mounts will do the occasional hit in melee.

Although, I have been whining for mercenaries for quite a while!
  Topic: Shadowdancers + fleeing

Replies: 7
Views: 6200

PostForum: Ideas   Posted: Fri Feb 01, 2008 17:21 pm   Subject: Shadowdancers + fleeing
So these shadowdancers' magical darkness-style fleeing wouldn't work at all against dark elves, mold men, chitines etc? Twisted Evil
  Topic: New Mage sub-Guild

Replies: 13
Views: 9939

PostForum: Ideas   Posted: Tue Jan 29, 2008 18:14 pm   Subject: New Mage sub-Guild
There are already melee infecti, who can use offensive infecti disciplines, have defensive infecti stuffs, and can use weapons quite nicely. There are restrictions on them though, it seems to require ...
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