Search found 166 matches
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Topic: Mythbusting Icesus
osma

Replies: 163
Views: 152987

PostForum: General   Posted: Mon Nov 09, 2015 21:39 pm   Subject: Mythbusting Icesus
do int and wis effect lbd equally? does it hurt/help to have one of the two much higher then the other? (if wis is 30 and int is 10, would it be better to raise int to increase lbd faster, or raise wi ...
Topic: Small tailoring tweak
osma

Replies: 1
Views: 5256

PostForum: Ideas   Posted: Thu Jan 07, 2010 04:47 am   Subject: Small tailoring tweak
iirc, you can use tailor at clothes for mold_man in order to make them as small as possible. As i said, if i remember what i did correctly (did this a long time ago) i resized a number of cloaks with ...
Topic: whirling blades
osma

Replies: 4
Views: 7601

PostForum: Ideas   Posted: Tue Nov 03, 2009 04:46 am   Subject: whirling blades
1: cat stroke is supposed to already have a special effect: it is supposed to be more effective (higher damage i assume) against animals. dont know since i arch far more then whirl).

2: agree that ...
Topic: Reverse shards subguild idea
osma

Replies: 10
Views: 10432

PostForum: Ideas   Posted: Thu Sep 24, 2009 01:37 am   Subject: Reverse shards subguild idea
Osma imagines...

look at locker

You see
Copper dagger of Strength named "1str" x8
Stone club of damage x4
Stone earrings of Health x1
Lead axe of Regeneration x1
Lead club of Fire ...
Topic: Reverse shards subguild idea
osma

Replies: 10
Views: 10432

PostForum: Ideas   Posted: Sat Sep 19, 2009 20:12 pm   Subject: Reverse shards subguild idea
Or a minimum threshold for the stat on the glow in the first place? Live only '+3' or better gear may be used in the first place. Gives +1 shard on a basic success, +2 on a rare, lucky crit.

This w ...
Topic: Reverse shards subguild idea
osma

Replies: 10
Views: 10432

PostForum: Ideas   Posted: Fri Sep 18, 2009 03:47 am   Subject: Reverse shards subguild idea
ok, so downgrade it signifigantly.

make some shards impossible to get (damage).
Make the highest possible shard a +1 on stat and +2 on skill/resist.

This would basiclly make the guilds less of ...
Topic: Reverse shards subguild idea
osma

Replies: 10
Views: 10432

PostForum: Ideas   Posted: Wed Sep 16, 2009 20:52 pm   Subject: Reverse shards subguild idea
Full disclosure: i got the germ of this idea from Youlon, so he deserves partial credit (and flames if you dont like it, which many wont).

Many (many, many,...) items in the game are magical, and c ...
Topic: mastery notifications
osma

Replies: 5
Views: 7645

PostForum: Ideas   Posted: Wed Sep 16, 2009 20:39 pm   Subject: mastery notifications
Please excuse the inconvenience, it seems that Osma is unavailable for comment. Someone mentioned ranger mastery being "messed up" and/or "difficult" and it sent him into a raging ...
Topic: mastery notifications
osma

Replies: 5
Views: 7645

PostForum: Ideas   Posted: Mon Sep 14, 2009 18:34 pm   Subject: mastery notifications
Under the scion guild, whenever you gain a mastery you are given a specific notice, usually a simple "your mastery of xxx has increased" or something like that.

This is in many ways helpf ...
Topic: Move Silently changes
osma

Replies: 4
Views: 7055

PostForum: Ideas   Posted: Tue Sep 01, 2009 01:10 am   Subject: Move Silently changes
Ep loss during sneak is signifigant. For char who play diffrent guilds, such as shadowdancers, i dont know how it effects their combat and won't go into that aspect.

However, for sneak/archers, thi ...
Topic: Move Silently changes
osma

Replies: 4
Views: 7055

PostForum: Ideas   Posted: Tue Sep 01, 2009 00:59 am   Subject: Move Silently changes
a) sneak used to have a setting that automaticly removed sneak (turned it off) after you made a kill. as far as i know, this has been removed, or it is burried somewhere in the set helpfiles.

b) sn ...
Topic: New shards
osma

Replies: 3
Views: 6287

PostForum: Ideas   Posted: Wed Aug 26, 2009 02:47 am   Subject: New shards
Three ideas of shards which I believe would be useful to the game.

A) Shard of Light/Darkness - common
This would add the "gives more light" or "gives more darkness" modificati ...
Topic: Problems & things that might need attention vol. 2
osma

Replies: 86
Views: 47365

PostForum: General   Posted: Sun Aug 02, 2009 05:17 am   Subject: Problems & things that might need attention vol. 2
The following involves two skills that have used (although not extensivly on the first, and a long time ago on the second) and have found to, more or less, suck.

First, the slinging skill. The skil ...
Topic: cross-effect of shifter kinships
osma

Replies: 12
Views: 10903

PostForum: Ideas   Posted: Sun Jul 12, 2009 06:49 am   Subject: cross-effect of shifter kinships
since this has been inactive and not used:
would like to reopen the idea of making a den.

this would be a camp that shifters can make while in animal form and would perhaps only help shifters and ...
Topic: Problems & things that might need attention vol. 2
osma

Replies: 86
Views: 47365

PostForum: General   Posted: Wed Jul 08, 2009 05:09 am   Subject: Problems & things that might need attention vol. 2
i agree with both of solar's first two ideas. either making wounds lower a target's armor (overall or just a bit more damage on that slot) or making special attacks like strike or furious assualt do m ...
 

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