Search found 14 matches
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Topic: temporary attribute save command
phadreous

Replies: 3
Views: 5583

PostForum: Ideas   Posted: Mon Jan 31, 2011 18:43 pm   Subject: temporary attribute save command
I see. One way to limit this potential for abuse would be to make it take 10 minutes or so for attributes to reload. It tends to take a bit to get everyone logged back in, back in party after re-boot ...
Topic: temporary attribute save command
phadreous

Replies: 3
Views: 5583

PostForum: Ideas   Posted: Sun Jan 30, 2011 21:57 pm   Subject: temporary attribute save command
With this command one can save temporary attributes (minion, runes, blood, souls, etc.) they gain over one log-out. When this command is entered a confirmation warning will appear, if the player sele ...
Topic: New PDF blessings
phadreous

Replies: 7
Views: 9442

PostForum: Ideas   Posted: Tue May 12, 2009 23:01 pm   Subject: New PDF blessings
I like the extended time for combat momentums. As a healer it wouldn't be much change for me. I have played with them a bit with my sec and do miss a few.

Some of my own. Likely a few are outlan ...
Topic: Drunkedness
phadreous

Replies: 2
Views: 5519

PostForum: Newbie Discussion   Posted: Mon May 04, 2009 04:53 am   Subject: Drunkedness
To get undrunk you just have to wait (for a guy who got drunk and feaked out)

I'm not sure how long it takes, depends on how much you drank and likely other factors. I'm pretty sure logging out of ...
Topic: Newbie Donations on the cheap
phadreous

Replies: 2
Views: 5757

PostForum: Newbie Discussion   Posted: Fri Apr 03, 2009 17:43 pm   Subject: Newbie Donations on the cheap
I wore a +2 rauruu collar forever, runed leather gloves are ok, ratling rapiers are an ok weapon for a while imho. Cramlen axe, shrieker axe maybe for wilders? There are also those 1spr daggers that ...
Topic: Problems & things that might need attention vol. 2
phadreous

Replies: 86
Views: 47259

PostForum: General   Posted: Tue Mar 24, 2009 15:51 pm   Subject: Problems & things that might need attention vol. 2
Agreed, shards are an awesome addition to the game. Very Happy
Topic: wooden armor?
phadreous

Replies: 1
Views: 5014

PostForum: Ideas   Posted: Sat Mar 14, 2009 12:18 pm   Subject: wooden armor?
I was thinking, wood exists as a weapon and armor type in the game. I could be wrong as design plans are about as common as mithril in the real world, but I've never seen any crafted wooden armors or ...
Topic: Problems & things that might need attention vol. 2
phadreous

Replies: 86
Views: 47259

PostForum: General   Posted: Sat Mar 14, 2009 12:09 pm   Subject: Problems & things that might need attention vol. 2
I like this idea. I don't see this as being common enough that someone will go in search of random glows for df, if they can kill df on their own. It could be a boost to the df supply for midbies be ...
Topic: Mansions
phadreous

Replies: 25
Views: 30537

PostForum: Ideas   Posted: Mon Feb 02, 2009 15:50 pm   Subject: Mansions
Blacksmith/seamstress? Who can mark,resize,id items.

Channeler room? Restore your glows in the luxury of your own mansion.

Vault? Deposit/Withdraw money from the luxury of your own mansion like ...
Topic: party sharing
phadreous

Replies: 11
Views: 8186

PostForum: General   Posted: Tue Sep 09, 2008 21:30 pm   Subject: party sharing
This is not a whine, as I mostly don’t have time to really join a party during the day anyway. I just wanted to see peoples feelings on the subject of party sharing and try to understand why things ...
Topic: Air Priests + skills and spells
phadreous

Replies: 54
Views: 71301

PostForum: Guilds   Posted: Tue Sep 09, 2008 21:11 pm   Subject: Air Priests + skills and spells
Ive ready this discussion carefully and could never determine the answer to this. Do smaller spells help big spells, like does high knowledge of touch of vitae make an air priest better at embrace of ...
Topic: Defend Vaerlon *coughPK* event
phadreous

Replies: 10
Views: 7767

PostForum: Ideas   Posted: Thu Aug 21, 2008 00:27 am   Subject: Defend Vaerlon *coughPK* event
Point taken. Vaerlon is certainly not the ideal place, but the idea still sounds fun. The alternate cities is good, I'm dodging people every time I go to alchemist guild anyway. Not sure I would be ...
Topic: Defend Vaerlon *coughPK* event
phadreous

Replies: 10
Views: 7767

PostForum: Ideas   Posted: Tue Jul 22, 2008 23:47 pm   Subject: Defend Vaerlon *coughPK* event
A simple event that removes bad rep from killing Vaerlon guards for a period, maybe an hour. This essentially allows raids on Vaerlon for whoever wants to, and assiting vaerlon guards for whoever wan ...
Topic: water area's
phadreous

Replies: 1
Views: 2897

PostForum: Ideas   Posted: Wed Apr 23, 2008 22:48 pm   Subject: water area's
I love osma's idea and as for money concerns, im sure there would be water areas implemented and a quests for lost treasure and such, soon as someone wrote them.


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