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Militia
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chaosis



Joined: 30 Mar 2005
Posts: 15
Location: Teleporting to Vaerlon

PostPosted: Wed Mar 30, 2005 04:27 am    Post subject: Reply with quote

And in addition to allowing non-guild members to participate in shield-wall, increase strength of wall based on number of militiamen. Makes it useful for everyone, and gives extra incentive to guild members to work together. Also, cause rank to have an effect? A lowly private probably would have a harder time getting a shield wall together than a Sergeant Major(In case yall dont know this, Sergeant Major is THE highest noncom rank, in other words, the best rank you can possibly ever want.)
To address another topic, stealth ops are a RECENT addition to warfare. I.E. 'Snipers' only came about in World War I. Considering this is a meta-medival based MUD, militias of the time were all about walking in large blocks, which would collide with one another, the block with the men who were least likely to run typically being the victor. The nearest thing to stealth ops of the time were "Scrimagers" who's only real purpose was to pick off forward scouts.
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quintosh
Supporting Member 2014


Joined: 02 Jan 2005
Posts: 57
Location: Crawling home

PostPosted: Wed Mar 30, 2005 10:03 am    Post subject: Reply with quote

but still, help icesus is icesus ;P
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