Icesus.org Forum Index Icesus.org
Icesus MUD
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Mage Tweaks
Goto page Previous  1, 2, 3, 4  Next
 
Post new topic   Reply to topic    Icesus.org Forum Index -> Guilds
View previous topic :: View next topic  
Author Message
idles
Site Admin


Joined: 28 Mar 2004
Posts: 143
Location: Oulu, Finland

PostPosted: Wed Jun 23, 2004 23:03 pm    Post subject: Re: Mage Tweaks Reply with quote

felgand wrote:
1.) Let invisibility drop a mage's sp to 50% of their current mana instead of ~20% or


Good points and an interesting conversation. The spell point cost of invisibility was just reduced Cool
_________________
Icesus Administration
Back to top
View user's profile Send private message Visit poster's website
daaemon
Supporting Member 2016


Joined: 04 Jun 2004
Posts: 3

PostPosted: Wed Jun 23, 2004 23:51 pm    Post subject: Reply with quote

Well done Idles Smile That should help a decent bit for sure...
Back to top
View user's profile Send private message
grainer
Supporting Member 2015


Joined: 28 Mar 2004
Posts: 87
Location: Suomi Finland Perkele

PostPosted: Thu Jun 24, 2004 12:49 pm    Post subject: Reply with quote

I'm missing the point here. If the spells spcost was lowered, but the spdrain is still the same (It seems that way to me, but it might be effective-after-reboot) then this change doesn't make any sense.
If you cast invis, you'll lose sps from spcost which is below 5% with reasonable spmax and after sp-drain you'll end up with ~20% sp's, now with the spcost reduced you lose less sps for the actual casting, but still end up with ~20% sp's after the drain anyway.

Someone please clear me out on this one.

edit:made text easier to read ,)
Back to top
View user's profile Send private message
idles
Site Admin


Joined: 28 Mar 2004
Posts: 143
Location: Oulu, Finland

PostPosted: Thu Jun 24, 2004 18:58 pm    Post subject: Reply with quote

grainer wrote:
I'm missing the point here. If the spells spcost was lowered, but the spdrain is still the same (It seems that way to me, but it might be effective-after-reboot) then this change doesn't make any sense.


I lowered the SP drain the spell does, not the spell cost shown in the help spell invisibility
_________________
Icesus Administration
Back to top
View user's profile Send private message Visit poster's website
grainer
Supporting Member 2015


Joined: 28 Mar 2004
Posts: 87
Location: Suomi Finland Perkele

PostPosted: Sun Jun 27, 2004 18:25 pm    Post subject: Reply with quote

Just tested and the drain was 83%, with casting started from full sp and spcost in help file is 3%.
Code:
You start concentrating on a spell.
HP:[##########] 100%  SP:[######### ]  98%  EP:[##########] 100%
You perform the casting ritual with haste.
Invisibility (126%): ######
You perform the casting ritual with haste.
Invisibility (126%): ####
You perform the casting ritual with haste.
Invisibility (126%): ###
You focus on your knowledge of spellcasting, performing the ritual with great speed.
Invisibility (126%): #
Your knowledge of magic lore helps you in casting the spell.
The magic flowing around here makes it easier to control the spell.
You chant 'Jzt Da un' nu'wech' and hide your face in your hands.
You are prepared to release the spell.
You try to hide yourself and render yourself invisible.
HP:[##########] 100%  SP:[#         ]  14%  EP:[##########] 100%
Back to top
View user's profile Send private message
idles
Site Admin


Joined: 28 Mar 2004
Posts: 143
Location: Oulu, Finland

PostPosted: Tue Jun 29, 2004 06:33 am    Post subject: Reply with quote

grainer wrote:
Just tested and the drain was 83%, with casting started from full sp and spcost in help file is 3%.


Yikes, that's way too high. I checked the code and there was a bug in the formula. Fixed it, the spell cost is now a lot lower.
_________________
Icesus Administration
Back to top
View user's profile Send private message Visit poster's website
grainer
Supporting Member 2015


Joined: 28 Mar 2004
Posts: 87
Location: Suomi Finland Perkele

PostPosted: Tue Jun 29, 2004 16:47 pm    Post subject: Reply with quote

Whee! Now it's fine. Very Happy I actually had to log in and try it although I shouldn't be muding this week. Neutral
Back to top
View user's profile Send private message
syder
Supporting Member 2016


Joined: 18 Apr 2004
Posts: 16
Location: Helsinki

PostPosted: Wed Feb 23, 2005 13:12 pm    Post subject: Reply with quote

My opinion in the end is and will be very clear. Mages _are_ supposed to be party animals, you just have to have someone making the _most_ damage.

But in order to improve soloing capabilities i recommend players to have as high 'fake offensive rituals' as possible and going solo with leprechaun or brownie. They have nice charisma and trust me, it works far better to solo with them than with human or any other bigger than that.
Improved invisibility by the spell rules of d&d would be quite an improvement to soloing, i have my doubts of it destroying the good balance mages have now. But it could fade a bit each round you stay in combat, so changing the invisibility spell itself a bit would do, no new spell actually needed here.
And yes, there is a way to get 10k/min in solo even as low level mage (1 type and only some chronomancers) it has everything to do the spr you have got, use potions and vials. Swap your stat eq to regen eq even while changing area and use haste whenever you can. And instead of sacrificing the hearts for df, make jellies and take advantage of 'rite of power' -skill it is there for our use.

So there were couple tweak suggestions and there was bit guidance and information to those who haven't been mage as long as i have and who haven't tried as many magereincs as i have. And yes this is not meant to be offensive by any means.
_________________
To err is human, to forgive is divine.
Back to top
View user's profile Send private message
mandrake



Joined: 19 May 2004
Posts: 61
Location: Las Vegas, NV

PostPosted: Fri Feb 25, 2005 18:53 pm    Post subject: Reply with quote

I'm not that high lvl of a mage yet so I don't know if we already have this or not, and this is only my first reinc so maybe another guild might have this but I was thinking that a good spell would be a type of confusion spell. It could either be used to befuddle the monster so that its attacks/spells fail more often or just helps with fleeing or maybe even both. just a idea.
Back to top
View user's profile Send private message
kanje



Joined: 09 Sep 2005
Posts: 16

PostPosted: Fri Sep 09, 2005 18:01 pm    Post subject: Reply with quote

Some are this, some are that. Together they become whole. Reason why we have parties, compensate for shortcomings. now all that's left if people who want to group.
Back to top
View user's profile Send private message
blaze



Joined: 28 Jan 2008
Posts: 32

PostPosted: Wed Feb 13, 2008 19:38 pm    Post subject: Reply with quote

Being hit does so much damage at low level, wouldn't a spell that provide some physical protection help out. By the way elementalist's armor doesn't protect one from physical damage, only magical damage. Make it add a bit of protection please. Its hard soloing at low levels
Back to top
View user's profile Send private message
yoz
Supporting Member 2009


Joined: 10 Nov 2004
Posts: 226

PostPosted: Thu Feb 14, 2008 06:13 am    Post subject: Reply with quote

blaze wrote:
Being hit does so much damage at low level, wouldn't a spell that provide some physical protection help out. By the way elementalist's armor doesn't protect one from physical damage, only magical damage. Make it add a bit of protection please. Its hard soloing at low levels


Unfortunately thats how mages are and are supposed to be. Try to live with it.
Back to top
View user's profile Send private message
goderic



Joined: 03 Dec 2007
Posts: 87

PostPosted: Thu Feb 14, 2008 10:28 am    Post subject: Reply with quote

Blaze, are you an earth priest? You certainly brought this thread back from a 3 - year death. THREAD NECROMANCY!
Back to top
View user's profile Send private message
suron



Joined: 24 Aug 2004
Posts: 147
Location: Oulu/Kalajoki, Finland

PostPosted: Thu Feb 14, 2008 11:44 am    Post subject: Reply with quote

You can get mirror image spell from miscallenous magics users guild, while it takes some extra time at each mob to set it up it really helps while soloing bigger mobs.
Back to top
View user's profile Send private message
vadun
Supporting Member 2009


Joined: 24 Jan 2008
Posts: 13

PostPosted: Thu Feb 14, 2008 23:11 pm    Post subject: Reply with quote

suron wrote:
You can get mirror image spell from miscallenous magics users guild, while it takes some extra time at each mob to set it up it really helps while soloing bigger mobs.


and your tank will absolutely love you for it. And absolute must in a two man party, if you're going with a mage in the backrow in the a Army/whatever in the front.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Icesus.org Forum Index -> Guilds All times are GMT
Goto page Previous  1, 2, 3, 4  Next
Page 2 of 4

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group