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Air Priests + skills and spells
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aieon
Supporting Member 2006


Joined: 24 May 2004
Posts: 34
Location: Finland

PostPosted: Wed Dec 14, 2005 00:32 am    Post subject: Reply with quote

that'd be ok if no minions were allowed. well, not even then, but anyway. most of the other guild event's don't involve other guilds, why should this?
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apog
Supporting Member 2009


Joined: 22 Jan 2005
Posts: 95

PostPosted: Thu Dec 15, 2005 17:49 pm    Post subject: Reply with quote

I'd have to agree with Aieon on this one. Healers are surely lacking any sort of guild specific fun stuff except the occasional plague. Earth priests have a nifty quest for a uber-item. It would be nice to give healers a nice non-combat specific event that they can be play with.
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moraq



Joined: 13 Jun 2004
Posts: 194
Location: Kemi, Finland

PostPosted: Tue Jan 24, 2006 13:21 pm    Post subject: Reply with quote

Couldn't find a better place for this whine so I'll do it here!

The topic I'd like to whine about is the air priest spell, bladed wind, which, even with high skills/spells, seems to backfire a LOT. While partying, almost every wind will strike the partymembers in the room with the priest, which already limits the usage somewhat as quite an amount of the weaker casters can't withstand the damage. On top of that, about (according to my calculations) nearly 20% of the whirlpools wound the members of my party Sad

Now that's something I mostly accept, air priests were not ment to be the offensive casterguild, but the thing that I find tedious is that the priest himself gets hurt. I'm not speaking of any minor wounds, a crit bladed wind that backfires might offer me a free trip to netherplane.

Even that I'd like the backfiring to be removed all together, I'm suggesting a serious adjustment to the whatever random controls this. You could say that almost every other wind backfires at you, at least once, even with maxed spell and affecting skills.

+ Moraq
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Tue Jan 24, 2006 13:25 pm    Post subject: agree asenne Reply with quote

Code:
Dracu slashes the air with his arms and intones 'precor ventus laniatus'.
A strong wind filled with razor-sharp blades sweeps through the room.
Skeleton warrior cries out in pain!
Skeleton warrior skillfully turns its body with the blow.
You get WOUNDED from the massive damage. Your upper torso starts bleeding!
Estiela gets WOUNDED from the massive damage. Her right arm starts bleeding.

Agreed.
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aieon
Supporting Member 2006


Joined: 24 May 2004
Posts: 34
Location: Finland

PostPosted: Tue Jan 24, 2006 22:21 pm    Post subject: Reply with quote

I agree. As an Air_priest each and every one of the winds did hurt all of my partymembers. not maxed skills or spell (70ish), but still. the description says it's hard to control, but THAT hard?
heh, funny thing was someone thought that when the wind wounded everyone, it was a crit and not a fumble =)
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moraq



Joined: 13 Jun 2004
Posts: 194
Location: Kemi, Finland

PostPosted: Wed Jan 25, 2006 11:13 am    Post subject: Reply with quote

aieon wrote:
heh, funny thing was someone thought that when the wind wounded everyone, it was a crit and not a fumble =)


Well... The wind doesn't wound the caster himself. I don't think it's a fumble, but maybe not a crit either. A feature more likely.
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dunn



Joined: 25 Feb 2005
Posts: 162
Location: Toronto, Canada

PostPosted: Fri Jan 27, 2006 00:50 am    Post subject: Reply with quote

I agree also.
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ream



Joined: 19 Dec 2005
Posts: 5
Location: West Coast

PostPosted: Tue Oct 24, 2006 08:32 am    Post subject: Reply with quote

About electric whirlwind.
It could be changed so that when you cast it around yourself it would give some protection.
Or it could give small shocks when someone punch through it.

Atleast with some modification it would be more usefull than it is at the moment.

Oh and it should be hard to control when casted at yourself (atleast I think so)
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harlonus
Supporting Member 2014


Joined: 28 Mar 2004
Posts: 45
Location: Kalajoki, Finland

PostPosted: Tue Oct 24, 2006 10:12 am    Post subject: Reply with quote

air priests already get a spell from 'teaching of elements' guild that transforms them to air elemental form, which increases defensive abilities and it jolts opponents who try to hit the priest too.

your idea is not that bad, its just pretty much too late. Sad
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phadreous
Supporting Member 2012


Joined: 19 Apr 2008
Posts: 15

PostPosted: Tue Sep 09, 2008 21:11 pm    Post subject: Air Priests + skills and spells Reply with quote

Ive ready this discussion carefully and could never determine the answer to this. Do smaller spells help big spells, like does high knowledge of touch of vitae make an air priest better at embrace of vitae?
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