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Coven guild rebalance

 
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zaltaiz
Wizard


Joined: 28 Mar 2004
Posts: 38
Location: dojo

PostPosted: Fri Mar 13, 2009 05:36 am    Post subject: Coven guild rebalance Reply with quote

Short changelog from rebalance 11-13.3.2009

Most spells got a slight balance change, spcosts, casting times, damages, damagetypes got a browse through

Some skills/spells are available earlier in the structure.

Spell changes:
- venom needle
- needle storm
- toxic spike
+ thornblast (area damaging acid)
+ entropic fields (necrotic fields lite, area drain/magical damage)
+ withering (passive acid/asphyxiation damage spell)

New skills:
some defensive crap, some casting crap
enhance criticals will affect critical casts
archery in earnest

New abilities (some not yet in game)
archery, and ability to enhance bows with scourge spells
some other fancy ranged combat stuff
more crits, stronger crits (not yet implemented as today)
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uzriel
Supporting Member 2009


Joined: 25 Oct 2004
Posts: 36

PostPosted: Fri Mar 13, 2009 09:20 am    Post subject: Reply with quote

Just to make a minor thing clear: toxic spike was not removed (it was removed a long time ago), it was kinetic spike.
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jon
Supporting Member 2009


Joined: 17 Sep 2005
Posts: 3

PostPosted: Wed Mar 18, 2009 19:50 pm    Post subject: Reply with quote

Is it possible to get those new race bonuses to visible?
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drakken



Joined: 16 Nov 2004
Posts: 63

PostPosted: Thu Mar 19, 2009 20:22 pm    Post subject: Reply with quote

Saerka get about similar bonuses with trolls
Ciloss with spell weaver
Avan with elf, plus some extra features
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