Icesus.org Forum Index Icesus.org
Icesus MUD
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

mastery notifications

 
Post new topic   Reply to topic    Icesus.org Forum Index -> Ideas
View previous topic :: View next topic  
Author Message
osma



Joined: 17 Aug 2005
Posts: 179
Location: Mississippi

PostPosted: Mon Sep 14, 2009 18:34 pm    Post subject: mastery notifications Reply with quote

Under the scion guild, whenever you gain a mastery you are given a specific notice, usually a simple "your mastery of xxx has increased" or something like that.

This is in many ways helpful, especialy if you are like me and you check your masteries compulsivly in order to find out what does and does not effect masteries. If you kiss someone, and your blood mastery goes up, well i guess that means kiss of death effects blood mastery.

I would like to see this implimented in all the guilds, especialy guilds like rangers and any other guild where there are many and/or complex diffrent masteries to increase.
Back to top
View user's profile Send private message Send e-mail
solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Mon Sep 14, 2009 20:01 pm    Post subject: Pen is, ok? Reply with quote

Aye, feedback is always useful.

It can be triggered to maybe form some sort of chart. So this mastery rose from X to Y in 436346 maneuvers etc. That's part of the fun, I guess, to try to figure things out.

Now that we're at this topic, I would like to point out that simple <learning> at halfway point between the mastery percentages is a little bit too vanilla (ducks for cover!), when it could be so much more fun to watch (systems of templars/wilders, maybe even shadowdancers)... Of course, it all comes down to convincing someone to make these changes, which is pretty much impossible (without blackmailing or bribing!)

Also, boobs.
_________________
Internet tough guy

Icesus is not just my life - it's the lack of it.
Back to top
View user's profile Send private message
belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Wed Sep 16, 2009 07:02 am    Post subject: Reply with quote

Both of the ideas are very easy to add to most of the guilds since they share simimilar mastery daemon code (old and tried mage mastery code) so it's just a bit of copy&paste hacksawing it together and applying it to them. Problem is of course with the guilds that have different kind of mastery daemon, like rangers, who I don't think anyone wants to poke too much.
Back to top
View user's profile Send private message
osma



Joined: 17 Aug 2005
Posts: 179
Location: Mississippi

PostPosted: Wed Sep 16, 2009 20:39 pm    Post subject: Reply with quote

Please excuse the inconvenience, it seems that Osma is unavailable for comment. Someone mentioned ranger mastery being "messed up" and/or "difficult" and it sent him into a raging fit of insanity where he screams "deceptive contraptions is evil" and "death to the infidel trap masteries that dont work".

Please try again at a later time. Thank you.
Back to top
View user's profile Send private message Send e-mail
goderic



Joined: 03 Dec 2007
Posts: 87

PostPosted: Mon Sep 21, 2009 14:03 pm    Post subject: Reply with quote

Funny thing: my power over undead mastery raised whilst I was meditating! Perhaps the sp drain of a minion is, in itself, what raises that mastery.
Back to top
View user's profile Send private message
khade
Supporting Member 2013


Joined: 19 May 2004
Posts: 367

PostPosted: Mon Sep 21, 2009 21:21 pm    Post subject: Reply with quote

I've understood that to be the case, in regards to power over undead. Mastery of necromancy though is supposed to come from the minion getting exp, the more and faster you kill, the more exp goes into it and the faster it raises.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Icesus.org Forum Index -> Ideas All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group