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unagi
Supporting Member 2013

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PostPosted: Thu Jul 07, 2011 05:12 am Reply with quoteBack to top

It would be great if 'aim critical areas' were more effective at causing wounds; as it is now, it really isn't as useful as it could be. Most exp mobs don't last many shots, and as it is now, maybe 1/5 shots will wound (and that is probably a generous estimate). Most equip mobs don't need archer/thrower wounds because there are better options for wounding. As it stands now, it is more effective to aim for head or neck for damage.

What I would propose is to make aim critical areas do LESS damage, and have a much higher chance of wounding. This would make it more useful for general purpose use, to cause a wound to aim at. I think this would make archery more interactive, and thus more fun.
iluth


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PostPosted: Wed Sep 21, 2011 21:46 pm Reply with quoteBack to top

In addition, bleeding wounds should complete their damage faster. Since the majority of bleed damage is totally wasted in a normal situation. This is a standard problem with DoTs in all games, and definitely applies to Icesus wounds in their current state.
kraven
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PostPosted: Thu Sep 22, 2011 22:25 pm Reply with quoteBack to top

the wounding system is more of directed toward players than mobs in first place...and dealing faster damage makes it really bad for players getting wounded in combat
iluth


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PostPosted: Sat Sep 24, 2011 18:29 pm Reply with quoteBack to top

kraven wrote:
the wounding system is more of directed toward players than mobs in first place...and dealing faster damage makes it really bad for players getting wounded in combat


Good. Having a hole poked in you with blood coming out is something players should have to be worried about rather than being a minor annoyance.

Ticking for a percentage of your base health would keep it so that newbies and highbies would be affected by wounds equally.
khade
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PostPosted: Sun Sep 25, 2011 00:24 am Reply with quoteBack to top

They do have to worry about wounds, a wound stops all regens until it's taken care of, so a sorcerer and earth priest especially need to remove them swiftly or they will die to their own powers.
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