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Gaesati Shapeshifter Tune Tune!

 
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gnoza



Joined: 22 Oct 2004
Posts: 48
Location: In Ratwarehouse

PostPosted: Fri Jan 20, 2006 18:52 pm    Post subject: Gaesati Shapeshifter Tune Tune! Reply with quote

So after shapeshifters were able to wield weapons, templar spells won't no longer effect natural weapons,but your weapons you are wielding (!). So this should be changed to normal what it were before this tune, so that templar spells would affect your natural weapons again instead of those weapons :C
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Fri Jan 20, 2006 20:00 pm    Post subject: Postin subjekti Reply with quote

Well, this could be seen as a templar uptune, since their partying ability would be increased if tooling the gaesati weaponry wouldn't target wielded weapons but natural weapon instead (there'd be less upkeep).

It does seem illogical to enchant the 'polymorphed' weapons in animal forms...

But I heard that templars don't need uptuning <:/
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suron



Joined: 24 Aug 2004
Posts: 147
Location: Oulu/Kalajoki, Finland

PostPosted: Sat Jan 21, 2006 00:08 am    Post subject: Reply with quote

What struck me in all this shapeshifter game-info was the fact that gateguards wont whine about the wielded weapons in polymorphed form...that's just fine, but why the hell do they let the terrifying snake/spider/bear into the city in the first place? Don't those people get paid _not_ to allow dangerous nonhumanoids into the city?

They are called guards for a reason, damnit!
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gnoza



Joined: 22 Oct 2004
Posts: 48
Location: In Ratwarehouse

PostPosted: Sat Jan 21, 2006 14:39 pm    Post subject: Reply with quote

Solar, that is true but but...it would make more sense to me >=)
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janeti
Supporting Member 2006


Joined: 28 Apr 2004
Posts: 109

PostPosted: Sun Jan 22, 2006 08:14 am    Post subject: Reply with quote

suron wrote:
Don't those people get paid _not_ to allow dangerous nonhumanoids into the city?

They are called guards for a reason, damnit!



Presumably they will admit anyone who asks politely.

And it's no different from Thri-kreen, Chitine and Cancun entering the city.
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cromin
Supporting Member 2008


Joined: 29 Mar 2004
Posts: 20

PostPosted: Thu Jan 26, 2006 18:44 pm    Post subject: Reply with quote

..except that we shifters dont speak while shifted.. smiths & channeler don't understand us
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iluth



Joined: 29 Mar 2004
Posts: 164
Location: Blighty

PostPosted: Fri Jan 27, 2006 00:55 am    Post subject: Reply with quote

janeti wrote:
suron wrote:
Don't those people get paid _not_ to allow dangerous nonhumanoids into the city?

They are called guards for a reason, damnit!



Presumably they will admit anyone who asks politely.

And it's no different from Thri-kreen, Chitine and Cancun entering the city.


Also Beholders, Dark elves, and probably some other weird races i've forgotten.
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gnoza



Joined: 22 Oct 2004
Posts: 48
Location: In Ratwarehouse

PostPosted: Wed Feb 01, 2006 13:32 pm    Post subject: Reply with quote

well, it could be way too that templar spells IN weapons would have their affect, if it isn't like that now.
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