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Some light to different minions
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Wed May 31, 2006 02:18 am    Post subject: Some light to different minions Reply with quote

Minions start at level 0.
All minions gain more hpmax, combat points and natural protection each level.
Animated dead, wraith and ethereal get more natural weapon damage every level.

walking dead
level 3: equip
level 4: strike
level 5: level 1 skills

zombie
level 1: putrid breath
level 3: equip
level 4: strike
level 5: level 1 skills

skeleton
level 3: equip
level 4: strike
level 5: level 1 skills

animated corpse
This undead works totally differently than other minions and doesn't have specific level bonuses.

skeleton warrior
starts with: strike
level 1: equip
level 3: level 1 skills
level 4: level 2 skills

wight
starts with: strike, level 1 skills
level 1: equip, wight drain
level 3: level 2 skills
level 5: level 3 skills

wraith
starts with: level 1 skills, soulburn
level 1: touch of the nether, wraith wail
level 2: level 2 skills
level 5: bane of the living

graveborn
starts with: level 1 skills, strike
level 1: equip, graveborn manabond
level 3: level 2 skills
level 4: level 3 skills
level 5: level 4 skills

lich
starts with: level 1 skills, soulburn, touch of the nether
level 1: equip, terrify
level 2: seismic shockwave
level 3: bane of the living
level 4: earth coffin
level 5: erosion

strigoi
starts with: level 2 skills, strike
level 1: equip, blood drain, blood frenzy, strigoi spell counter ability
level 3: level 3 skills
level 4: level 4 skills
level 5: level 5 skills

ethereal
starts with: level 2 skills, soulburn, touch of the nether
level 1: ethereal spell counter ability, ethereal drain, ethereal soulbind
level 2: seismic shockwave
level 3: bane of the living
level 4: earth coffin, ethereal weaponry
level 5: erosion
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daic
Supporting Member 2015


Joined: 20 Oct 2004
Posts: 61
Location: Vaasa, Finland

PostPosted: Fri Jun 02, 2006 19:23 pm    Post subject: In addition Reply with quote

At level 4 ethereal gets a magical weapon.
And you cant see this information from previsious post, ok?
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aieon
Supporting Member 2006


Joined: 24 May 2004
Posts: 34
Location: Finland

PostPosted: Thu Aug 03, 2006 14:55 pm    Post subject: Reply with quote

aaand at lvl 4 wraiths get seismic shockwave.
most ep know this but well, it's not on the list
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marzes



Joined: 05 Oct 2005
Posts: 13
Location: Kemi, Finland

PostPosted: Wed Jan 03, 2007 08:07 am    Post subject: Reply with quote

It would also be nice to know how much mastery of necromancy% is needed for minions greater than wraith.

I hope that doesn't fall under sharing information category.
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Wed Jan 03, 2007 19:25 pm    Post subject: Reply with quote

Minions come every 20% of combined necromancy + mastery of necromancy.
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marzes



Joined: 05 Oct 2005
Posts: 13
Location: Kemi, Finland

PostPosted: Thu Jan 04, 2007 08:58 am    Post subject: Reply with quote

thanks for the info.
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goderic



Joined: 03 Dec 2007
Posts: 87

PostPosted: Thu Mar 20, 2008 10:35 am    Post subject: Reply with quote

What are the level 1 / 2 / 3 / 4 / 5 skills?
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Thu Mar 20, 2008 23:15 pm    Post subject: Reply with quote

goderic wrote:
What are the level 1 / 2 / 3 / 4 / 5 skills?
When monsters are being coded, there are precoded set of skills/spells, known as 'kits'. These kits are ranked from 1 to 5, so my guess is that 'skills 5' would mean that the mob has 'skillkit #5'. As to what the exact values of them are, well, your guess is almost as good as mine :)
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allanon



Joined: 16 Jul 2005
Posts: 162
Location: 94018

PostPosted: Fri Mar 21, 2008 02:09 am    Post subject: Reply with quote

1 is dartspammer, 5 is blastslaughter. That's all you need to know. Smile
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solar
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Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Sat Jul 12, 2008 21:20 pm    Post subject: haunt Reply with quote

Now that 'haunt' is in, could it be possible to add information regarding the haunt-effects of different minions to the list?
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belannaer
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Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Mon Aug 18, 2008 09:28 am    Post subject: Reply with quote

Last minion of the guild is Herald of death, reached at 200% combined skill and mastery.

It is basically similar to graveborn or strigoi that it uses weapons and gear that you give it to him and also has relatively good combat skills. In addition to this it uses some of the spells but not as many as lich or other casting minions. It can be bound like ethereal and gains similar benefits to it from the binding making it relatively strong tanking minion.

Special to this minion is that it also uses a new combat maneuver from the Scions of the cursed blood guild called "gangrenous eviscerate" that does moderate damage and adds a disease that ticks damage over time. Your local dhamphirs can combo some of their stuff with it if you happen to party with one (they have other stuff that you like to get from partying wih them). In addition to this they channel energies directly from nether, healing them and granting combat momentum for spells like soulburn, touch of the nether and bane of the living for their summoner, adding a new twist to exping that requires attention but rewards with increased damage with reduced sp costs.
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comas
Supporting Member 2007


Joined: 13 Oct 2006
Posts: 58
Location: Caracas ,Venezuela

PostPosted: Mon Aug 18, 2008 15:00 pm    Post subject: Reply with quote

This is so nice on paper, can t wait to get to that lvl of mastery to try it out ( so about 2 3 years Very Happy)

but thanks, finally its here, the 200 necro minion, makes me even sadder to not be able to play atm.
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agnes
Supporting Member 2010


Joined: 16 Nov 2004
Posts: 35
Location: Oulu, Finland, Europe

PostPosted: Thu Apr 16, 2009 13:08 pm    Post subject: Reply with quote

Now that Earth priests have the not so ultimate uber minion, herald of death. Maybe its possible to add the same info on heralds too.
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jabari
Supporting Member 2010


Joined: 21 Jul 2010
Posts: 9

PostPosted: Thu Jul 22, 2010 02:24 am    Post subject: About different minions Reply with quote

I'm trying to figure out the best strategy for a earth priest who actually doesn't play 6h a day Smile

Does anyone know (Belannaer does, but does he answer Wink)
Is the lvl 0 minion of the higher tier always better than lvl 1 minion from the lower tier?

I managed to kick my necromancy to 97% and with the help of bloodskull and my whopping 1% of mastery I am able to dominate Wraith.

In the past when playing with my Wight it started to really work as it got lvl 1 but it required a 100k of XP to actually do it. Now the Wraith seems to require 95k to level up and I am trying to think.

Should an average 3h XP session be run with lvl 0 Wraith and maybe get it to lvl 1 at some stage. Or would Wight level up faster and would lvl 1 Wight actually rock more than lvl 0 Wraith? And what about knocking it down even further and leveling up a skeleton warrior? Could that bone pile get all the way to lvl 4 in same time and benefit from even bigger boosts?

I have never tried summoning a skeleton warrior never so I don't know how much XP it would need and what share it would get.

- Jabari

PS: Mastery of necromancy raises ridiculously slow
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jabari
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Joined: 21 Jul 2010
Posts: 9

PostPosted: Thu Jul 22, 2010 06:07 am    Post subject: Reply with quote

Well tested out the thing after boot.
Lvl 0 wraith needs 110k xp to advance to level 1
Lvl 0 wight needs 95k xp to advance to level 1

So it seems pointless to use "older" minion if you can afford better one. *sigh*
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