Unofficial Archery Howto by Cayldric View next topic
View previous topic
Post new topicReply to topic
Author Message
cayldric


Posts: 16

View user's profile
PostPosted: Sun Apr 25, 2004 21:10 pm Reply with quoteBack to top

In response to Artic's request for help, a primative howto on archery.

Equipment Required:
Bow or Crossbow
Ammunition (Arrows for regular Bows, Quarrels for Crossbows)
Quiver to store ammunition (whilst ammunition can be carried loose, quivers can hold large quantities of ammo, and have a code that allows all the arrows within to be targetted by certain actions)

Useful commands:
Reload <bow> with <ammunition> [from <quiver>]
Shoot <target> with bow

Useful skills to know (note that there are other applicable skills and even spells, but you have to find out something for yourselves):
Bowery
Fletchery
Archery

It should be noted that whilst anyone can join the Royal Archers subguild, to excel with the bow you need to be a Ranger mainguild.

You should note the following:
1)At the moment, bows can only be fired at targets in the same room. (sidenote: I don't expect this to change)
2)You cannot shoot a bow when engaged in melee - the bow functions as a form of club/staff. Note that over time, this will damage the bow. However, party members behind other party members (in other words, in the second or third rank, with a party member directly in front in the first rank) don't engage in melee.
3)Bows require 2 hands to fire, but you may be able to carry a bow in just one hand...
4)Bows are very useful for hunting.
5)Make sure you use a bow that plays to your abilities.
6)Looking at your target will help you choose the best ammunition to use, if you have multiple choices.
7)Watch the channels... information that shouldn't be given out sometimes slips out between highbies Wink
8)The correct background choice will allow you to start with a bow, a quiver and some arrows.

Mods should feel free to edit out any part of this which breaches the "Sharing Information" rule.
Anybody who has comments etc. for improvement etc. should post a reply so that the information can be collated by the mods for later posting.
etadan


Posts: 136
Location: Unknown

View user's profile
PostPosted: Mon Apr 26, 2004 07:38 am Reply with quoteBack to top

Minor additions
Useful commands:
Aim at <'stun points'/'critical areas'/'nothing'/bodypart/name of the monster>

All kinds of archery eq can be bought from ranger guild shop, and some from survival guild shop.
tavs


Posts: 16

View user's profile
PostPosted: Tue Apr 27, 2004 07:17 am Reply with quoteBack to top

yep Smile

also ingame the commands

help ranged weapons

and

help bows

will provide some useful info.

_________________
"I love you Sheriff Truman!"
-- Albert Rosenfeld (Twin Peaks)
iluth


Posts: 164
Location: Blighty

View user's profile
PostPosted: Wed Apr 28, 2004 21:51 pm Reply with quoteBack to top

the part about bows being useful for hunting is a bit misleading, they're only useful if you don't like losing spears
cayldric


Posts: 16

View user's profile
PostPosted: Thu Apr 29, 2004 09:52 am Reply with quoteBack to top

Actually, bows are useful for hunting because you can carry more ammo for a bow than you can spears. And of course, arrows are so much cheaper than spears :p
In addition, when hunting (afaik, anyway) you throw your weapon... except for the bow which you fire.

The enhanced damage I guess is a property of Hunting.
iluth


Posts: 164
Location: Blighty

View user's profile
PostPosted: Thu Apr 29, 2004 23:21 pm Reply with quoteBack to top

yes that's what i said, bows are only useful if you don't like losing spears. hunting damage with a bow sucks
Display posts from previous:      
Post new topicReply to topic
View next topic
View previous topic

Navigation


Powered by phpBB | All times are GMT