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unconscious

 
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osma



Joined: 17 Aug 2005
Posts: 179
Location: Mississippi

PostPosted: Sat Sep 23, 2006 03:33 am    Post subject: unconscious Reply with quote

Simple idea, thought it was already implemented.

If an animal is affected by unconscious, or a simular ability, they should not be able to attack you! Maybe when they wake up, it would make sense for them to retaliate if you are stupid enough to be just standing there, but if an animal is unconscious, on FIRE, or simularly unable to notice little things like breathing, they should not notice a person attempting to sneak up on them. (or, for that matter, a person with a 13 string orchestra. Simply should not react to people moving through the room.

(granted, on fire isnt a good example. but seriously, if i am on fire, i am not going to walk up and start hitting on someone if they are willing to leave me alone for a few seconds).
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allanon



Joined: 16 Jul 2005
Posts: 162
Location: 94018

PostPosted: Sat Sep 23, 2006 03:54 am    Post subject: Reply with quote

Even when creatures are knocked out, they can still perform reflexive actions. This could be something as simple as a twitch, or perhaps even a reflex kick. Therefore uncon is not a complete disable.

Also, there's good old Icesus is Icesus...
Maybe it should be reworded to "Suspend your Disbelief".

Lastly, players still attack/cast spells/whatever if they are on fire, so that is a bad example.

If there's an issue with it, though, just change "unconscious" to "stun" for whatever particular ability is in question. That solves the problem nicely, since monsters already attack and sense movement while stunned, etc.
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behrditz



Joined: 09 Sep 2005
Posts: 4

PostPosted: Wed Sep 27, 2006 08:15 am    Post subject: Reply with quote

and dont forget sharks can deliver lethal bites for hours after they die.
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xerene
Supporting Member 2009


Joined: 05 Dec 2004
Posts: 60

PostPosted: Thu Jan 13, 2011 14:26 pm    Post subject: Reply with quote

Why is it when players get KO'd we die and MOBs can recover?
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Thu Jan 13, 2011 22:11 pm    Post subject: Reply with quote

xerene wrote:
Why is it when players get KO'd we die and MOBs can recover?


It uses different code.
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moraq



Joined: 13 Jun 2004
Posts: 194
Location: Kemi, Finland

PostPosted: Mon Feb 21, 2011 10:37 am    Post subject: Reply with quote

Much as one does not simply walk into Mordor, one does not simply wake up from coma (which is a state of unconsciousness). Smile

Dragging the unfortunate person out of combat and using first aid to bring them back works, albeit rarely. But it's awesome when it does work.

I think it's obvious why monsters are unaffected.
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