Conversion details View next topic
View previous topic
Post new topicReply to topic
Author Message
belannaer
Wizard

Posts: 566
Location: Oulu, Finland

View user's profile
PostPosted: Thu May 01, 2008 10:54 am Reply with quoteBack to top

Conversion work will start on saturday morning 3rd of May and is scheduled to last until sunday evening if everything goes as planned. As the work is being done the game will be wizard locked and inaccessible by players. During this time feel free to discuss at the forums or join the irc channel #icesus @ IRCnet for latest ramble about the conversion and other stuff.

This post will also contain a list of coming conversion changes that will be updated as stuff gets finalized.

*Conversion Check list*
1 - COMBAT RELATED CHANGES
1.1 * Overall melee damage reduction
1.2 * Skill for handling Two-handed weapons
1.3 * Head and neck damage multiplier lowered from humanoids
1.4 * Increased avoidance chance in melee for small creatures
1.5 * Reduced effectiness from size to melee damage

2 - GENERAL PLAYER CHANGES
2.1 * Player resistances
2.2 * Natural armor visible in score
2.3 * Regen adjectives visible in score
2.4 * Surnames
2.5 * Reset to all time records

3 - GUILDS
3.1 * Profession levels
3.2 * Main guild level max to 60
3.3 * Secondary guild level max to 15
3.4 * Caster durability
3.5 * Secondary guild training costs
3.6 * Throwers lowered to 5 levels
3.7 * Firbolgs, B'roghs, Shadowpeople and Leprechauns
allowed to templars
3.8 * Symbol of Nobility from Army

4 - EQ MAKING
4.1 * Too many combatants problem

5 - SERVER CHANGES
5.1 * Boot time changed to 12.00 EET

6 - CHARACTER BUILDING
6.1 * Revision of backgrounds
6.2 * New reincarnation tax system

7 - NPCS
7.1 * Npc resistances

8 - SKILLS AND SPELLS
8.1 * Artisan stuff removed from leatherworkers
8.2 * Spears and related skills for melee psi
8.3 * New critical for psionicists
8.4 * Rite of replication for mages

9 - NEW STUFF
9.1 * New area
9.2 * New roads
9.3 * New herbalism system
9.4 * Secondary guilds: Gaesati, Sorcerer and Militia of Graemor
9.5 * Haunt system for Earth priests
9.6 * Riding open subguild
9.7 * 12 new levels for Air priests
9.8 * New races: Ciloss, Reed, Avan and Saerka
9.9 * Air attack with flying mounts
Display posts from previous:      
Post new topicReply to topic
View next topic
View previous topic

Navigation


Powered by phpBB | All times are GMT