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Crystallized shards

 
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daic
Supporting Member 2015


Joined: 20 Oct 2004
Posts: 61
Location: Vaasa, Finland

PostPosted: Thu Apr 02, 2009 12:37 pm    Post subject: Crystallized shards Reply with quote

There has been a bit comfusion what certain shards give. Bela informed us a bit.

Belannaer <newbie>: "spmax" : "magic power",
Belannaer <newbie>: "hpmax" : "haleness",
Belannaer <newbie>: "epmax" : "stamina",
Belannaer <newbie>: "pspmax" :"mental strength",
Belannaer <newbie>: "spregen" : "magic might",
Belannaer <newbie>: "hpregen" : "health",
Belannaer <newbie>: "epregen" : "vigor",
Belannaer <newbie>: "pspregen" : "willpower",
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Tue Mar 22, 2011 16:15 pm    Post subject: Reply with quote

Help shards is a helpful file to read, but when imbueing it is a good rule of thumb to remember that:

STAT goes first. DEFIANCE goes last. Anything else goes in-between.

IRONTHREAD:

Code:
Safe imbueing order for a non-magical item:

Weapons:
1: stat
2: skill
3: damagetype
4: celerity/alacrity/prowess/thaumaturgy/infusion
5: defiance

Armour
1: stat
2: resistance if head/torso
3: skill
4: spelldamage if applicable (ring/earring/clothes/amulet/misc)
5: celerity/alacrity/prowess/thaumaturgy/infusion
6: defiance


You can reimbue (overwrite same type with a shard of different magnitude) skills in the item, damagetype for weapons, resistance for head/torso armour, celerity/alacrity/prowess/thaumaturgy/infusion/defiance for all items.

Disclaimer: Use common sense. Believe at your own risk.

These are given according to my knowledge of the system Mar 22nd 2011, the system may change - this post, not necessarily.
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belannaer
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Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Thu Mar 31, 2011 11:26 am    Post subject: Reply with quote

Damage type can be now applied at any point but definitely you should first imbue stat.
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Tue Apr 05, 2011 19:18 pm    Post subject: About void shards. Reply with quote

There are also special shards around. They are called 'void shards'.

When they are imbued on an item, all of that item's generic magic properties are completely wiped out. It'll lose its normal magical abilities, but retain anything fancy and flashing that isn't related to the magic property system. For example, a voided weapon will still have its special_hit, voided Barrimundo greatsword will still have its delicate make to annoy the living daylights out of you, some weapons that use a variant damagetype system to deal 100% elemental damage will still do so, as it's not been made with the generic magical property system.

So, when imbueing normal items with void shard, there's no catch, but when voiding any fancy and flashing gear, you can expect them to retain some of their special stuff.
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drakken



Joined: 16 Nov 2004
Posts: 63

PostPosted: Wed Apr 06, 2011 03:51 am    Post subject: Re: Void Shards Reply with quote

If you use a void shard on a mere or a warscythe, will the weapon still retain its "greatly increases shapeshifters natural damage" and its "enhances wilder storm" properties?
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Fri Apr 08, 2011 20:04 pm    Post subject: Re: Void Shards Reply with quote

drakken wrote:
If you use a void shard on a mere or a warscythe, will the weapon still retain its "greatly increases shapeshifters natural damage" and its "enhances wilder storm" properties?


Yes.
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