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Earth priests status

 
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tanstai



Joined: 28 Mar 2004
Posts: 72
Location: Wyoming, USA

PostPosted: Mon Mar 29, 2004 04:35 am    Post subject: Earth priests status Reply with quote

Not sure if this is the right place, but it is guild related.

Any ideas/hints on when the earth priests will be back?
Ditto that question for when fire priests might open... Very Happy

Tanstai
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thoran
Wizard


Joined: 28 Mar 2004
Posts: 99
Location: Planet 3 of Sol system

PostPosted: Mon Mar 29, 2004 05:40 am    Post subject: Reply with quote

I have been planning them but I have no time for a project that large now. I guess the earliest when they could be ready is sometime next autumn. It largely depends on if I can recruit coders to do it, so no promises.
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tanstai



Joined: 28 Mar 2004
Posts: 72
Location: Wyoming, USA

PostPosted: Mon Mar 29, 2004 06:04 am    Post subject: Reply with quote

Wow long wait! Crying or Very sad

I'd love to help, but can barely find time to even tie my shoes lately.

Tanstai
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lemi



Joined: 30 Mar 2004
Posts: 88

PostPosted: Tue Mar 30, 2004 05:49 am    Post subject: earth priests Reply with quote

you should see if maruxus could help, i'm sure he'd be willing to and since he's done with that inn maybe he has an opening in his schedule?
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thoran
Wizard


Joined: 28 Mar 2004
Posts: 99
Location: Planet 3 of Sol system

PostPosted: Tue Mar 30, 2004 06:13 am    Post subject: Reply with quote

Problem is that I haven't found time to even complete the plan yet. It is hard to start coding until you know what to do.
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maruxus
Wizard


Joined: 28 Mar 2004
Posts: 53
Location: Virginia, home of the hillbillies

PostPosted: Tue Mar 30, 2004 09:41 am    Post subject: Reply with quote

I probably will end up helping him with the coding, but like he said, can't code until the idea is ready.
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haardo
Supporting Member 2005


Joined: 28 Mar 2004
Posts: 17
Location: Lahti, Finland

PostPosted: Tue Mar 30, 2004 14:09 pm    Post subject: Earth Priests... Reply with quote

:F

They better be coded in a more balanced way this time.
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thoran
Wizard


Joined: 28 Mar 2004
Posts: 99
Location: Planet 3 of Sol system

PostPosted: Tue Mar 30, 2004 16:28 pm    Post subject: Reply with quote

We try our best
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artic
Supporting Member 2005


Joined: 14 Apr 2004
Posts: 475
Location: Tallinn, Estonia

PostPosted: Tue Aug 31, 2004 14:21 pm    Post subject: Reply with quote

Heres some ideas i got while reading the air_priest thread here.
The late earth_priest where shortly a single man party without the minuses of a normal party. In normal party exp, money, loot is shared and good normal parties are not easy to form. The earth_priest could summon himself a party at any time (almost, he cant summon a party if some of hes minions are out of controll). The earth priest did not have to share the loot (ok, sometimes it happened that the fissure burned some glow-eq into dust, but that was rare). The exp-share of an earth_priest was kinda fuzzy: my minions got a bigger share than me, but as my mummy recieved exp so did I, so in the end i still made more exp than i would in any other guild.

Most of these problems can be fixed rather simply:
1) Make minions loot- Although they are dead, they might still have the Greed. Make them grab the stuff from underneath the nose of the earth_priest. (P.S- not drop the items later, when they die, but take them to the nether.)
2) Make minions exp more. So that the exp-gain rate would be similar to other casters/healers in normal player-based party of similar power.
3) Cut down the party availability for the earth priest. This is the biggest bonus an earth priest had over the other guilds- unlimited party. If every other guild could party as much and effective, the earth priest would not have been removed. Make the earth priest choose between being a good healer for the undead or a great caster (he can be good at both at the same time nome mage/healer in one). Make them spend time solo-ing, doing charity work or something, before they can party again. Like preach for the glory of their element before the god will let them raise any more minions. The more powerfull minion you want the more time you have to spend solo-ing.
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felgand



Joined: 02 May 2004
Posts: 196

PostPosted: Tue Aug 31, 2004 21:55 pm    Post subject: Reply with quote

Perhaps the solution is simpler than that. Instead of increasing the exp share minions have...remove an earth priest's ability to heal their minions on the fly at all. Instead, they would have to scavenge for parts from corpses (that decay at a certain rate ...30 minutes?) to perform a partial repair. Body parts from a race identical to their minion would be more (3x) effective than random parts. Higher level corpses provide more healing for their minion. Also, remove the caster minion's ability to heal at all, instead let them focus solely on offensive spell with perhaps a minor protective spell in the mix.
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Wed Sep 01, 2004 00:49 am    Post subject: Reply with quote

You are too late Felgand, I'm already lightyears ahead of you in planning and coding Twisted Evil It's somewhat similar idea.
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jozne



Joined: 03 Apr 2004
Posts: 6
Location: Oulu, Finland

PostPosted: Mon Sep 06, 2004 09:16 am    Post subject: Reply with quote

btw. I hope that you make so that you can actually see the skills of the minion (+masteries, strike etc)

and the other thing... does anyone know if there will be some other guild that has minions also?
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suron



Joined: 24 Aug 2004
Posts: 147
Location: Oulu/Kalajoki, Finland

PostPosted: Mon Sep 06, 2004 12:19 pm    Post subject: Reply with quote

Yes.
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