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Joined: 13 Jun 2004
Posts: 194
Location: Kemi, Finland

PostPosted: Sun Jan 17, 2016 10:35 am    Post subject: Mutations Reply with quote

Mutations are an upcoming feature in which monsters can randomly receive one or more special skills and powerups. Mutations can occur in monsters of all sizes from around 10k experience worth or so.

In general, mutated monsters will be harder to kill and yield anywhere from 20% to 100% more experience as a result, depending on the severity and posed challenge of the particular mutation the monster suffers from. Additionally mutated monsters have a considerable chance of dropping a shard as they die along other possible mutation-specific bonuses.

Here's a subset of currently known mutations and a rough idea of what they'll do. Note that there will be extremely rare special mutations with increased benefits that shall remain unlisted. All common and uncommon mutations will be listed in this help file in time.

Common mutations:

Name - effect
Anti-magic - Blocks spells, may reflect the damage back
Celerity - Spazzes out with a flurry of blows
Untouchable - Master of parries and dodging
Pulsar of x - Pulsates with elemental damage x
Recklessness - Greatly increased melee damage output,
takes more damage
Trollblood - Increased regeneration in combat,
GREATLY increased regeneration outside of combat
Wyrmblood - Thick skin
Aversion to x - Greatly increased resistances against everything
but x
Colossus - Greatly increased size and health

Uncommon mutations:
Wealthy - Carries around a lot of cash

Rare mutations:

Note that more than one mutation may occur concurrently, so you could have something like this:

A testmonster (recklessness mutation) (celerity mutation)

Which you might very well want to leave alone.

PS: This should be available as 'help mutations' in game the next time the server restarts.
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