Icesus.org Forum Index Icesus.org
Icesus MUD
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Shadowdancer tuning?
Goto page Previous  1, 2, 3, 4, 5, 6
 
Post new topic   Reply to topic    Icesus.org Forum Index -> Guilds
View previous topic :: View next topic  
Author Message
tumi
Wizard


Joined: 28 Mar 2004
Posts: 90
Location: Lost in the woods

PostPosted: Wed Oct 18, 2006 17:44 pm    Post subject: Reply with quote

moraq wrote:
( c) the few ones that are playing pull 3525235k solorates and stfu about it.)

The b kind of implied this though :)
_________________
"Just a newbie-friendly, mostly idle but still area-coding wiz from old days"

tumi@icesus.org
Back to top
View user's profile Send private message Visit poster's website
odovacar
Supporting Member 2013


Joined: 29 Mar 2004
Posts: 87
Location: Tel-Aviv, Israel

PostPosted: Thu Oct 19, 2006 10:59 am    Post subject: Reply with quote

I still suck.
But that's just me.
_________________
Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
Back to top
View user's profile Send private message
pfloe
Supporting Member 2013


Joined: 27 Apr 2004
Posts: 7

PostPosted: Thu Oct 26, 2006 05:55 am    Post subject: Reply with quote

Increasing meleeskills is of course one way to go, but imo totally wrong. Sure we can have all melee guilds at 100% enhancecrit, findweakness, melee, weaponsklils hitstyles etc (heh pretty much described dancers v.1.0 there but hey =),
but that'll be boring.
You become a dancer, you accept the fact you're going to use smallish weapons and your melee damage WILL suck, even with 100 skills i guess.

Why not instead concentrate on the aspects of the guild, that make it different from other guilds.
Make up for the low melee damage with increased poison damage, more effective shadowstrike, backstab etc.
Let those pierces and punctures roll and wait for that 'bunny trashes in agony" after your precious shadowstrike hits. Well maybe not that high damage, but you get the idea.
You want bigger exp sinks, add some additional high cost poison / strike skills and toss in a few levels to accomodate for those, just increasing the basic melee skill maxes is lame, and only works to make the melee guilds even more alike.

Not every guild needs to be able to compete for that Melee summary top1 position, there are other ways to increase your overal damage and efficiency too.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Icesus.org Forum Index -> Guilds All times are GMT
Goto page Previous  1, 2, 3, 4, 5, 6
Page 6 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group