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harlonus
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PostPosted: Mon Mar 29, 2004 14:34 pm Reply with quoteBack to top

Why unarmed guilds(Gaesati&Monks) make more damage than guilds with weapons? I know the guilds with weapons have more style but i think its stupid to pay 1+M money for a good weapon when you can just train couple of skills to max and hit as hard as the one with the weapon(s) AND skills..

My first Offensive tank was a ranger and must say that i was disappointed but when i tried monk i felt that this one is for me!

Maybe you have your own opinions and can express those now Wink
etadan


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PostPosted: Mon Mar 29, 2004 14:52 pm Reply with quoteBack to top

Monks and Shapeshifters are 'new'(relatively, compared to others) guilds, to they haven't been properly downtuned yet. That's why.

Iskey, that's just my imo, and i'm just a newbie.


Last edited by etadan on Mon Mar 29, 2004 14:58 pm; edited 2 times in total
iskey
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PostPosted: Mon Mar 29, 2004 14:54 pm Reply with quoteBack to top

I wouldn't say that monk guild is new.
belannaer
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PostPosted: Mon Mar 29, 2004 16:29 pm Reply with quoteBack to top

Actually they make up for lack of defence with high damage. They are not needing a downtune as far as I know. Some older melee guilds (especially militia) might needs some uptune injections though.
ynard


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PostPosted: Tue Mar 30, 2004 20:34 pm Reply with quoteBack to top

belannaer wrote:
Actually they make up for lack of defence with high damage. They are not needing a downtune as far as I know. Some older melee guilds (especially militia) might needs some uptune injections though.


Just don't make that mistake of uptuning ranger off or def qualities. Otherwise we'd lose our ability to blame our sucky tanking abilities Razz

I hope that bel considers my request/demand of detaching and attaching bladesingers to the soon-to-be-born bard guild!
lemi


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PostPosted: Tue Mar 30, 2004 20:39 pm Reply with quoteBack to top

i think bards sound good enough without the bladesingers, and i don't think that the rangers would really appreciate it. i see where you are coming from though.

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belannaer
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PostPosted: Tue Mar 30, 2004 20:39 pm Reply with quoteBack to top

Request dismissed Wink
lemi


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PostPosted: Wed Mar 31, 2004 00:24 am Reply with quoteBack to top

maybe instead of making the militia better at fighting, give them something unique to them. i have yet, and will not ever (most likely) join their guild because they seem kind of bland. wow, they fight very well, and kudos to them for that, but it just doesn't seem very fun.

so we need a solution, and how about this:

party-specific combat manuevers.

they would be ONLY for militia, and they ONLY worked while partied with other militia members that know the same technique... kind of like on Chrono Trigger.

Something like "Cross Slash", where the two militia fighters run by each other in front of the target, simultaneously attacking.

Or "Ally Oop", where one militia fighter drops to one knee, interlacing his fingers to form a step, the other fighter puts a foot on the "step" and is thrown into the air, striking down with the added force of gravity against the target.

Stuff like that, you know? Because like it was mentioned before, there is a reason the monks hit so hard.

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idles
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PostPosted: Wed Mar 31, 2004 05:03 am Reply with quoteBack to top

lemi wrote:
maybe instead of making the militia better at fighting, give them something unique to them. i have yet, and will not ever (most likely) join their guild because they seem kind of bland. wow, they fight very well, and kudos to them for that, but it just doesn't seem very fun.


Actually it seems that many people just want a basic guild to play with. Nothing too fancy, enough stuff to make them work well though.

In my opinnion militia doesn't need anything fancy. It's designed to be a basic guild and it's fine in that way.

Adding more army events could do the trick for the guild Smile

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lemi


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PostPosted: Wed Mar 31, 2004 05:06 am Reply with quoteBack to top

oh okay that makes sense.

do you think there will ever be anything like those team attacks though? maybe a subguild or something?

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belannaer
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PostPosted: Wed Mar 31, 2004 06:11 am Reply with quoteBack to top

Though militia could have some more army like things. For example some skills or so that work in a party where there's few militias in the front row. Shield wall being good example.
rixa


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PostPosted: Wed Mar 31, 2004 06:35 am Reply with quoteBack to top

If you want to solo and you dont need or you arent planning doing eq. Reinc to meleeranger.

Ow(outworld) is a big exp area and rangers(both archers&melee ones) work better in ow. Also forming a party with 2-3 melee ones is nice way to get exp really fast. When adding mounts to this combo no fear of losing ep while travelling & searching ow mobs.
etadan


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PostPosted: Wed Mar 31, 2004 07:25 am Reply with quoteBack to top

Doesn't army have that shieldwall thingy? I haven't been in army(phew), but i heard it's somethign like 'party-specific combat manuever'.

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malag
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PostPosted: Thu Apr 01, 2004 08:03 am Reply with quoteBack to top

those excaples sound like anime style "cross slash"
When i think about militia, it should be kept more army style and not anime style.
lemi


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PostPosted: Thu Apr 01, 2004 16:06 pm Reply with quoteBack to top

well mk. are "army style" and "anime style" actual fighting styles? because there are many many fighting styles in many many different animes, and i haven't been in the army but i don't believe that everyone in the army fights exactly the same.

oh, and idles has already mentioned he's not going to use the idea.

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