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unarmed fighting guilds..
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harlonus
Supporting Member 2014


Joined: 28 Mar 2004
Posts: 45
Location: Kalajoki, Finland

PostPosted: Mon Mar 29, 2004 14:34 pm    Post subject: unarmed fighting guilds.. Reply with quote

Why unarmed guilds(Gaesati&Monks) make more damage than guilds with weapons? I know the guilds with weapons have more style but i think its stupid to pay 1+M money for a good weapon when you can just train couple of skills to max and hit as hard as the one with the weapon(s) AND skills..

My first Offensive tank was a ranger and must say that i was disappointed but when i tried monk i felt that this one is for me!

Maybe you have your own opinions and can express those now Wink
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etadan



Joined: 29 Mar 2004
Posts: 136
Location: Unknown

PostPosted: Mon Mar 29, 2004 14:52 pm    Post subject: there was no tune yet Reply with quote

Monks and Shapeshifters are 'new'(relatively, compared to others) guilds, to they haven't been properly downtuned yet. That's why.

Iskey, that's just my imo, and i'm just a newbie.


Last edited by etadan on Mon Mar 29, 2004 14:58 pm; edited 2 times in total
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iskey
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Joined: 28 Mar 2004
Posts: 18
Location: Helsinki, Finland

PostPosted: Mon Mar 29, 2004 14:54 pm    Post subject: Reply with quote

I wouldn't say that monk guild is new.
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Mon Mar 29, 2004 16:29 pm    Post subject: Reply with quote

Actually they make up for lack of defence with high damage. They are not needing a downtune as far as I know. Some older melee guilds (especially militia) might needs some uptune injections though.
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ynard



Joined: 30 Mar 2004
Posts: 5
Location: Jyväskylä

PostPosted: Tue Mar 30, 2004 20:34 pm    Post subject: Reply with quote

belannaer wrote:
Actually they make up for lack of defence with high damage. They are not needing a downtune as far as I know. Some older melee guilds (especially militia) might needs some uptune injections though.


Just don't make that mistake of uptuning ranger off or def qualities. Otherwise we'd lose our ability to blame our sucky tanking abilities Razz

I hope that bel considers my request/demand of detaching and attaching bladesingers to the soon-to-be-born bard guild!
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lemi



Joined: 30 Mar 2004
Posts: 88

PostPosted: Tue Mar 30, 2004 20:39 pm    Post subject: Reply with quote

i think bards sound good enough without the bladesingers, and i don't think that the rangers would really appreciate it. i see where you are coming from though.
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Tue Mar 30, 2004 20:39 pm    Post subject: Reply with quote

Request dismissed Wink
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lemi



Joined: 30 Mar 2004
Posts: 88

PostPosted: Wed Mar 31, 2004 00:24 am    Post subject: militia tweaking Reply with quote

maybe instead of making the militia better at fighting, give them something unique to them. i have yet, and will not ever (most likely) join their guild because they seem kind of bland. wow, they fight very well, and kudos to them for that, but it just doesn't seem very fun.

so we need a solution, and how about this:

party-specific combat manuevers.

they would be ONLY for militia, and they ONLY worked while partied with other militia members that know the same technique... kind of like on Chrono Trigger.

Something like "Cross Slash", where the two militia fighters run by each other in front of the target, simultaneously attacking.

Or "Ally Oop", where one militia fighter drops to one knee, interlacing his fingers to form a step, the other fighter puts a foot on the "step" and is thrown into the air, striking down with the added force of gravity against the target.

Stuff like that, you know? Because like it was mentioned before, there is a reason the monks hit so hard.
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idles
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Joined: 28 Mar 2004
Posts: 143
Location: Oulu, Finland

PostPosted: Wed Mar 31, 2004 05:03 am    Post subject: Re: militia tweaking Reply with quote

lemi wrote:
maybe instead of making the militia better at fighting, give them something unique to them. i have yet, and will not ever (most likely) join their guild because they seem kind of bland. wow, they fight very well, and kudos to them for that, but it just doesn't seem very fun.


Actually it seems that many people just want a basic guild to play with. Nothing too fancy, enough stuff to make them work well though.

In my opinnion militia doesn't need anything fancy. It's designed to be a basic guild and it's fine in that way.

Adding more army events could do the trick for the guild Smile
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lemi



Joined: 30 Mar 2004
Posts: 88

PostPosted: Wed Mar 31, 2004 05:06 am    Post subject: aha!! Reply with quote

oh okay that makes sense.

do you think there will ever be anything like those team attacks though? maybe a subguild or something?
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belannaer
Wizard


Joined: 28 Mar 2004
Posts: 566
Location: Oulu, Finland

PostPosted: Wed Mar 31, 2004 06:11 am    Post subject: Reply with quote

Though militia could have some more army like things. For example some skills or so that work in a party where there's few militias in the front row. Shield wall being good example.
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rixa



Joined: 28 Mar 2004
Posts: 34
Location: Tampere, Finland

PostPosted: Wed Mar 31, 2004 06:35 am    Post subject: Reply with quote

If you want to solo and you dont need or you arent planning doing eq. Reinc to meleeranger.

Ow(outworld) is a big exp area and rangers(both archers&melee ones) work better in ow. Also forming a party with 2-3 melee ones is nice way to get exp really fast. When adding mounts to this combo no fear of losing ep while travelling & searching ow mobs.
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etadan



Joined: 29 Mar 2004
Posts: 136
Location: Unknown

PostPosted: Wed Mar 31, 2004 07:25 am    Post subject: Moo Reply with quote

Doesn't army have that shieldwall thingy? I haven't been in army(phew), but i heard it's somethign like 'party-specific combat manuever'.
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malag
Supporting Member 2005


Joined: 30 Mar 2004
Posts: 23

PostPosted: Thu Apr 01, 2004 08:03 am    Post subject: fancy moves for militia? Reply with quote

those excaples sound like anime style "cross slash"
When i think about militia, it should be kept more army style and not anime style.
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lemi



Joined: 30 Mar 2004
Posts: 88

PostPosted: Thu Apr 01, 2004 16:06 pm    Post subject: hrm Reply with quote

well mk. are "army style" and "anime style" actual fighting styles? because there are many many fighting styles in many many different animes, and i haven't been in the army but i don't believe that everyone in the army fights exactly the same.

oh, and idles has already mentioned he's not going to use the idea.
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