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unarmed fighting guilds..
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tharuk



Joined: 31 Mar 2004
Posts: 5
Location: Venezuela

PostPosted: Wed May 05, 2004 05:41 am    Post subject: Reply with quote

I agree about militia being a basic guild... but it doesn't get fancy by adding more army events! THAT's what militia needs --> Arrow Events!, there're only 2 events so far, and they're not too fun (in fact they got only Horde, because rollcall is kinda NULL Neutral )...
watch ShadowDancers for example, their events are soooo fun, and they got a lot of events... (I posted some militia event ideas long time ago (with idea command), dunno if someone read them).

Idea Also you could make those cross-maneuvers as high level militia skills... that way newbies wouldn't get confused with anything, militia wouldn't get fancy at first, because those would be skills you could only get by reaching a high level at militia.

I mean, I understand Idles viewpoint, it's good to have a basic guild, but what about highbies (I'm not one of them =) ) who want to be a tough big militia fighter, they fight very well, but the guild itself is so boring...
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janeti
Supporting Member 2006


Joined: 28 Apr 2004
Posts: 109

PostPosted: Wed May 05, 2004 20:26 pm    Post subject: Militia Reply with quote

Maybe what the highbie militia (and others) need is an interesting sub-guild that isn't spell based.

Oh yeah. Somebody mentioned that already.
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tharuk



Joined: 31 Mar 2004
Posts: 5
Location: Venezuela

PostPosted: Thu May 06, 2004 07:01 am    Post subject: Reply with quote

spell-based? Neutral no militia sub_guild is even spell related
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janeti
Supporting Member 2006


Joined: 28 Apr 2004
Posts: 109

PostPosted: Fri May 07, 2004 01:23 am    Post subject: Militia Reply with quote

sub-guild as in open sub-guild, not as in sub-guild of main guild

Maybe we need a better name for a 'not main guild'
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cayldric



Joined: 29 Mar 2004
Posts: 16

PostPosted: Thu May 20, 2004 20:56 pm    Post subject: Reply with quote

Main Guild = Main Guild, can only join one.
Sub-guild = Sub-section of Main Guild.
Minor Guild = Small guild open to all, doesn't count as main guild.

Will that do?
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grainer
Supporting Member 2015


Joined: 28 Mar 2004
Posts: 87
Location: Suomi Finland Perkele

PostPosted: Fri May 21, 2004 14:17 pm    Post subject: Reply with quote

Why use made-up-names when there are some that players have been using for long time? As far as I know "open sub" has always meen called as "open sub" (for example chrono's are NOT minor sub for me, they are so useful) and if it's a sub for a mainguild, then it's called "militia-sub" or "ranger-sub" etc.
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janeti
Supporting Member 2006


Joined: 28 Apr 2004
Posts: 109

PostPosted: Fri May 21, 2004 14:40 pm    Post subject: Guild Titles Reply with quote

It's the "sub" in open sub that is the problem. A sub-guild is by definition part of another guild.

Main guild, sub guild and open guild would work fine.
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grainer
Supporting Member 2015


Joined: 28 Mar 2004
Posts: 87
Location: Suomi Finland Perkele

PostPosted: Fri May 21, 2004 19:49 pm    Post subject: Reply with quote

well...not a mainguild == subguild Razz
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tharuk



Joined: 31 Mar 2004
Posts: 5
Location: Venezuela

PostPosted: Fri May 21, 2004 22:03 pm    Post subject: Reply with quote

Neutral *sigh*
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artic
Supporting Member 2005


Joined: 14 Apr 2004
Posts: 475
Location: Tallinn, Estonia

PostPosted: Thu Oct 20, 2005 07:18 am    Post subject: Re: unarmed fighting guilds.. Reply with quote

harlonus wrote:
Why unarmed guilds(Gaesati&Monks) make more damage than guilds with weapons? I know the guilds with weapons have more style but i think its stupid to pay 1+M money for a good weapon when you can just train couple of skills to max and hit as hard as the one with the weapon(s) AND skills..


Back to this old topic... If they already hit hard without weapons, how balanced are they now with weapons?


p.s please update the sticky guild changes topic.
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solar
Supporting Member 2020


Joined: 03 Apr 2004
Posts: 540
Location: Kalajoki/Oulu, Finland

PostPosted: Thu Oct 20, 2005 08:35 am    Post subject: rgouiersuhes Reply with quote

From what I've heard, their damages went down with the new tune. Wielding good weapons will only 'reduce' the penalties they have compared to the situation before the tune (as in, they still suck, but not as much)

Several of them reinced already?
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rha
Supporting Member 2015


Joined: 16 Nov 2004
Posts: 10

PostPosted: Thu Oct 27, 2005 10:39 am    Post subject: Reply with quote

Yaah, gaeasati really suck nowadays with the weapon tune...with a mithril great axe and singer gladius I hit like a lvl 20 army tank...biggest crit in this reinc is a VIOLENTLY...and i've only made one of those.
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dunn



Joined: 25 Feb 2005
Posts: 162
Location: Toronto, Canada

PostPosted: Sun Oct 30, 2005 08:23 am    Post subject: Reply with quote

I agree.. This has to be one of the most unpopular tunes ever. :/

And I don't even play a shifter.
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draug



Joined: 19 Nov 2004
Posts: 16
Location: Rovaniemi

PostPosted: Tue Nov 08, 2005 11:43 am    Post subject: Reply with quote

Shifters got a new uptune considering the weapon class system? I heard it was a bug that dropped WC dramatically. Dunno why it hasn't been posted in the news.

++draug
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