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Covenants
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ariok



Joined: 26 Oct 2004
Posts: 13

PostPosted: Tue Oct 26, 2004 12:03 pm    Post subject: Covenants Reply with quote

What do you ppl think about this new guild... I kinda like them (check my solo!). Just if
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artic
Supporting Member 2005


Joined: 14 Apr 2004
Posts: 475
Location: Tallinn, Estonia

PostPosted: Tue Oct 26, 2004 17:13 pm    Post subject: Reply with quote

I was wondering, if it was legal to post the '4. The Races in the Coven of the Derelict' from the guild command info to this forum. Seems kinda stupid to reinc to the guild and than discover that it would have suited your game style better to reinc to another race.

So please comment on this and post the info somewhere, if its alright. Also it would be nice if the guild appeared i the guild list in the web-page (also a place where the info would be welcome).
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tilamond



Joined: 28 Mar 2004
Posts: 56
Location: Norway - but mostly in WoW

PostPosted: Wed Oct 27, 2004 00:46 am    Post subject: Reply with quote

At least be race restrictions determined by the guild item(s)
Beholders can join the Coven, but be without it cause they dont have any arm slots. I know for a fact that reinc and join a guild you cant wear your GI sucks big time.

Just my thoughts
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jarondar



Joined: 31 Mar 2004
Posts: 16

PostPosted: Wed Oct 27, 2004 05:03 am    Post subject: Reply with quote

tilamond wrote:
At least be race restrictions determined by the guild item(s)
Beholders can join the Coven, but be without it cause they dont have any arm slots. I know for a fact that reinc and join a guild you cant wear your GI sucks big time.

Just my thoughts


This is extremely true, considering that unless you party you cannot attack at all if you are a beholder.
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randor



Joined: 29 Mar 2004
Posts: 3

PostPosted: Wed Oct 27, 2004 05:12 am    Post subject: Reply with quote

Or a Thri-kreen since both of them are unable to wear GI item
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ariok



Joined: 26 Oct 2004
Posts: 13

PostPosted: Wed Oct 27, 2004 10:40 am    Post subject: justame Reply with quote

I think that guildcoder hesitated bit when putting those races and giving them those bonuses.
But surely this mistake will be fixed and behos, kreens will not be able to join our mysterious and evil guild.
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misrobo
Wizard


Joined: 31 Mar 2004
Posts: 190

PostPosted: Wed Oct 27, 2004 17:20 pm    Post subject: Reply with quote

Actually, I think beholders and bugs can join, they just can't wear the guantlets, so no scourging or checking your masteries. Well, you won't be able to read the guild "info" file either, but maybe someone would paste that to you.
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ghir
Supporting Member 2011


Joined: 28 Mar 2004
Posts: 37

PostPosted: Wed Oct 27, 2004 20:37 pm    Post subject: Reply with quote

I (and others as well) would appreciate any info you can give. There's actually pretty much no information at all a non-coven player can acquire about the guild. It's not even obvious if it's a caster or fighter guild, not to mention if there are race limits or if some races are better than others.
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jarondar



Joined: 31 Mar 2004
Posts: 16

PostPosted: Thu Oct 28, 2004 03:13 am    Post subject: Reply with quote

misrobo wrote:
Actually, I think beholders and bugs can join, they just can't wear the guantlets, so no scourging or checking your masteries. Well, you won't be able to read the guild "info" file either, but maybe someone would paste that to you.


*shake* Just holding the gauntlets lets you read that stuff. You just can't scourge at all, you need to wear for that. But reading the files is possible.
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zaltaiz
Wizard


Joined: 28 Mar 2004
Posts: 38
Location: dojo

PostPosted: Mon Nov 01, 2004 22:00 pm    Post subject: Reply with quote

You should be able to do anything but use scourges with races without hand slots. One thing you aren't able to use is the special guild title which varies with masteries. (the xxx race warlock/witch/thaumaturge title). But i guess you could manage easily with beholder etc if you are using other spells than scourges.

And feel free to paste the race bonuses here.

-edit- and even though the gauntlets show no glow there are some magical bonuses on them, depending of your total levels in the guild.

-edit2- the guild suits best for big parties but you can do nicely with even smaller parties. It is not really meant for soloing, atleast not at this point... Still considering one spell which might make a difference but it takes a while till im able to decide wether i should implement it or not
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felgand



Joined: 02 May 2004
Posts: 196

PostPosted: Mon Nov 01, 2004 22:27 pm    Post subject: Reply with quote

From what I've seen of the guild...it seems they are as much suitable as a support caster in a large party as they are as an off-tank with scourges leading the way.
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khade
Supporting Member 2013


Joined: 19 May 2004
Posts: 367

PostPosted: Mon Nov 01, 2004 22:59 pm    Post subject: Reply with quote

they need dodge.
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daic
Supporting Member 2015


Joined: 20 Oct 2004
Posts: 61
Location: Vaasa, Finland

PostPosted: Wed Nov 03, 2004 15:37 pm    Post subject: Covens racebonuses. Reply with quote

Some of the races in the Valley of Aegic are more suited to some specific skills in the coven's magic. The races gain the following bonuses to specific skills:

Antaeauns gain a mediocre boost to curses and a minor to scourges
Avans gain a superior boost to dream-magic and a mediocre to charms
B'roghs gain a minor boost to dream-magic
Brownies gain a mediocre boost to desecration spells
Beholders gain a minor boost to charms
Cancuns gain a mediocre boost to curses and a minor to scourges
Centaurs gain a mediocre boost to desecration spells and a minor to charms
Chitines gain a mediocre boost to scourges and a minor to curses
Dark elves gain a major boost to curses
Derros gain a mediocre boost to curses and a minor to scourges
Dwarves gain a minor boost to desecration spells
Elves gain a major boost to dream-magic and a mediocre to charms
Firbolgs gain a minor boost to charms, scourges and dream-magic
Gnomes gain a minor boost to dream-magic
Halflings gain a minor boost to dreams and charms
Humans gain a minor boost to all coven skills
Leprechauns gain a major boost to charms and a minor to dream-magic
Mold men gain a major boost to desecration spells
Orcs gain a mediocre boost to curses, scourges and desecration spells
Reeds gain a mediocre boost to desecration spells
Saerkas gain a mediocre boost to scourges, curses and desecration spells
Shadowpersons gain a mediocre boost to dreams
Snakemen gain a major boost to scourges
Spell weavers gain a mediocre boost to dream-magic and a minor to charms
Thri-kreens gain a minor boost to desecration spells
Trolls gain a mediocre boost to scourges, curses and desecration spells
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They come with axes, they come with fire, gnawing, biting, burning hacking, breaking!
Destroyers and usurpers curse them!


Last edited by daic on Tue May 05, 2009 19:42 pm; edited 1 time in total
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etadan



Joined: 29 Mar 2004
Posts: 136
Location: Unknown

PostPosted: Wed Nov 10, 2004 06:31 am    Post subject: Moo Reply with quote

Does coven teach rite of success, and if so, do you use df for it, or..?
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artic
Supporting Member 2005


Joined: 14 Apr 2004
Posts: 475
Location: Tallinn, Estonia

PostPosted: Wed Nov 10, 2004 07:57 am    Post subject: Re: Moo Reply with quote

etadan wrote:
Does coven teach rite of success, and if so, do you use df for it, or..?


As far as i know ( level 15) they don't train rite of success.


And i think the requirements for the final levels in the main guild are a bit wierd. Why should i max all the spells, if im only good at/going to use two factions of the guild?
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Praised be the god of fire, may he bless me and my dark brethren with the warmth, and save me from the light of hes holy flames.
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