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zaec


Posts: 37
Location: Chicago of the north

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PostPosted: Tue Aug 02, 2005 16:29 pm Reply with quoteBack to top

Post your ideas concerning the upcoming farmers guild here.
It will be a 10lvl subguild which allows you to build your own farm to the outworld and farm all kind of herbs, fruits and grain there.
No farm animals at this point.
misrobo
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Posts: 190

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PostPosted: Tue Aug 02, 2005 17:38 pm Reply with quoteBack to top

You should have to either hide your farm where no one can find it, or pay protection money to the coven to keep them from blighting your crops. (It could be good for their hatred or something.)

Orchards... take a while to start producing, but then do so with less labor.

In days of old, before the ice, the earth priests were more concerned with harvest and growing. Maybe they could still have a function to do with blessing crops if they haven't been so corrupted by the necromancy side. Maybe to top guild level or two has some spells or rites only usable by earth priests. They could get in touch with their roots.

Warmth. We probably have a short growing season. But if you could get a friendly fire priest to make an enchantement to warm your fields...

Air priests could be hired to use a form of purgation to remove fungus and disease from the crops

One wonders what alchemists might do to seeds before they are planted... coating them with something to prevent them being eating before they germinate is straightforward, but maybe they can lean toward the genetic engineering side of things and help you make a super crop.

cast haste at field?

Some cultures used fish to fertilize their fields. Finally a use for all those fish. (Not in bulk, more like a sardine under the seed when it is planted.)

Crop rotation. You could make 3 or 4 soil qualities. Each crop could reduce some and increase some as they grow. Time could increase some. Then you'd have to figure out what order of planting and fallow to do to maximize your yield. At high levels you could have a soil analysis skill that could help guide you.
xerene
Supporting Member 2009

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PostPosted: Wed Aug 03, 2005 09:29 am Reply with quoteBack to top

I would like to be able to farm herbs and mushrooms if at all possible, gathering mushrooms in the wild is a very time consuming and irritating process when you find all BUT the mushrooms you need. The farming idea is a great idea and I hope to see it soon. Applause
khade
Supporting Member 2013

Posts: 367

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PostPosted: Wed Aug 03, 2005 14:59 pm Reply with quoteBack to top

mushrooms would need a fairly dark and moist place to grow.
minny


Posts: 58
Location: No where and everywhere!

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PostPosted: Wed Aug 03, 2005 17:21 pm Reply with quoteBack to top

I like this farm idea...but what will be the use of growing apples and oranges? Make juice and sell them?
dunn


Posts: 162
Location: Toronto, Canada

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PostPosted: Thu Aug 04, 2005 11:34 am Reply with quoteBack to top

make your own hay!

(yes, this is a joke)

I like this idea, would make a cool addition Smile

Sell crops for money, would be a little like mining. We don't really have a use for raw resources. Unless you revamp leatherworking, and code in smithing.

Without a raw resources economy there is no use for farming. Why not code mining and farming together? Farming could be the source for non-metal working.

Oh yeah, and make outworld stuff generally more exciting.. sort of the way things used to be, that would be great Razz
iluth


Posts: 164
Location: Blighty

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PostPosted: Thu Sep 01, 2005 14:49 pm Reply with quoteBack to top

This is where one of us ranger types requests outworld login/out points Very Happy
apex


Posts: 182
Location: OOO ESSS AYYY

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PostPosted: Thu Sep 01, 2005 18:56 pm Reply with quoteBack to top

I still think that rangers should be able to build a special kind of camp (taking a long time) that acts as a saferoom for log in/out.
misrobo
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Posts: 190

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PostPosted: Thu Sep 01, 2005 20:18 pm Reply with quoteBack to top

Yeah. I'll get right on that. Maybe they can log out while on their flying ponies.
apex


Posts: 182
Location: OOO ESSS AYYY

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PostPosted: Thu Sep 01, 2005 22:22 pm Reply with quoteBack to top

really? wheeeeeeeeeeeeeeee!
iluth


Posts: 164
Location: Blighty

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PostPosted: Sun Sep 04, 2005 10:56 am Reply with quoteBack to top

misrobo wrote:
Yeah. I'll get right on that. Maybe they can log out while on their flying ponies.


Forgive me if i'm talking nonsense, i'm barely familiar with LPC as it is, let alone icesus' version. But players making changes to dynamic objects/rooms is an old concept in another less advanced mud i play at. Players can change room descriptions in player houses, write on blank pieces of paper etc. My brain tells me that making a piece of code that allows players to change room properties through a skill or command shouldn't be that hard.

I have heard from other wizards though that coding such a thing would be a nightmare, so this is just my confused and uninformed 2 cents.
belannaer
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Posts: 566
Location: Oulu, Finland

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PostPosted: Sun Sep 04, 2005 22:34 pm Reply with quoteBack to top

Making such thing is easy. Making it player-proof is totally another matter.
goderic


Posts: 87

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PostPosted: Mon Nov 17, 2008 00:17 am Reply with quoteBack to top

zaec wrote:
Post your ideas concerning the upcoming farmers guild here.


Not upcoming any more, I guess.
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