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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=City_defending</id>
	<title>City defending - Revision history</title>
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	<updated>2026-04-23T16:58:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=City_defending&amp;diff=3781&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt; City defending --------------  A player who is a resident or a member of a city&#039;s defender guild may defend the city against other players.  Definitions:  1. A &#039;defender...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=City_defending&amp;diff=3781&amp;oldid=prev"/>
		<updated>2019-06-08T19:01:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; City defending --------------  A player who is a resident or a member of a city&amp;#039;s defender guild may defend the city against other players.  Definitions:  1. A &amp;#039;defender...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
City defending&lt;br /&gt;
--------------&lt;br /&gt;
&lt;br /&gt;
A player who is a resident or a member of a city&amp;#039;s defender guild may&lt;br /&gt;
defend the city against other players.&lt;br /&gt;
&lt;br /&gt;
Definitions:&lt;br /&gt;
&lt;br /&gt;
1. A &amp;#039;defender&amp;#039; is any resident or member of a defender guild who&lt;br /&gt;
   chooses to actively defend against attackers. Templars and army are&lt;br /&gt;
   defender guilds for Vaerlon. Once a player becomes a defender they&lt;br /&gt;
   remain so until they have not engaged an attacker for 15 minutes.&lt;br /&gt;
&lt;br /&gt;
2. A &amp;#039;defender&amp;#039;s assistant&amp;#039; is any player who gives aid to a &lt;br /&gt;
   defender such as healing, boosts, or protective spells. All &lt;br /&gt;
   players are allowed to assist a defender.&lt;br /&gt;
&lt;br /&gt;
3. An &amp;#039;attacker&amp;#039; is any player or minion who has attacked a city&amp;#039;s&lt;br /&gt;
   NPCs or citizens including gateguards and guards in the past 15&lt;br /&gt;
   minutes or member of a party including attackers.&lt;br /&gt;
&lt;br /&gt;
4. &amp;#039;city boundaries&amp;#039; are the interior of a city plus all rooms which&lt;br /&gt;
   can be reached in three steps from the city, including the void&lt;br /&gt;
   side of a permanent rift.&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
&lt;br /&gt;
1. Within the city boundaries, a defender may attack, kill, or&lt;br /&gt;
   otherwise hamper attackers.&lt;br /&gt;
&lt;br /&gt;
2. Within the city boundaries an attacker may attack, kill, or&lt;br /&gt;
   otherwise hamper defenders and anyone present and partied with&lt;br /&gt;
   them.&lt;br /&gt;
&lt;br /&gt;
3. Within the city boundaries an attacker may attack, kill or&lt;br /&gt;
   otherwise hamper a defender&amp;#039;s assistant. This promotes the&lt;br /&gt;
   assistant to defender status for the duration of the conflict.&lt;br /&gt;
&lt;br /&gt;
Stern Warning:&lt;br /&gt;
&lt;br /&gt;
   Breaking these rules, or trying to find your own excuses to kill&lt;br /&gt;
   outsiders will lead to consequences.&lt;br /&gt;
&lt;br /&gt;
Clarifications:&lt;br /&gt;
1) Nothing in these rules should give you the idea that you can&lt;br /&gt;
   somehow cast a tornado in a room full of bystanders.&lt;br /&gt;
2) No one is a defender until they take an action against an attacker,&lt;br /&gt;
   you may not preemptively attack people.&lt;br /&gt;
3) The coach driver and guard are special. Anyone may defend them.&lt;br /&gt;
4) Even if you are attacking the city, you may not cast area spells in&lt;br /&gt;
   rooms with innocent bystanding players.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:rulebook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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