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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Hazards</id>
	<title>Hazards - Revision history</title>
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	<updated>2026-04-29T02:26:02Z</updated>
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		<id>https://icesus.org/wiki/index.php?title=Hazards&amp;diff=5497&amp;oldid=prev</id>
		<title>imported&gt;Ezenya: Created page with &quot;= HAZARDS =  &quot;Nothing is so bad that it couldn&#039;t be even worse.&quot; -Old Axiom   The daily life of a medieval worker is tormented not only by  rampant epidemics, but also by the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Hazards&amp;diff=5497&amp;oldid=prev"/>
		<updated>2021-11-10T16:26:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= HAZARDS =  &amp;quot;Nothing is so bad that it couldn&amp;#039;t be even worse.&amp;quot; -Old Axiom   The daily life of a medieval worker is tormented not only by  rampant epidemics, but also by the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= HAZARDS =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing is so bad that it couldn&amp;#039;t be even worse.&amp;quot; -Old Axiom&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The daily life of a medieval worker is tormented not only by &lt;br /&gt;
rampant epidemics, but also by the natural challenges posed by &lt;br /&gt;
harsh work environments. Hazardous work environments are, for &lt;br /&gt;
example, deep underground mines, where brave miners interact &lt;br /&gt;
with potentially life-threatening minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, if you deal with mercury on a daily basis, you &lt;br /&gt;
may become poisoned almost unnoticed when small amounts &lt;br /&gt;
of mercury accumulate in your body slowly to lethal &lt;br /&gt;
concentrations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In a similar vein, if you breath asbestos fumes unknowingly &lt;br /&gt;
while in a mine, you have a good chance of ending up with bad&lt;br /&gt;
lungs for the rest of your life, if not worse.&lt;br /&gt;
&lt;br /&gt;
Hazards are (new) types of &amp;#039;super poisons&amp;#039; that accumulate in &lt;br /&gt;
your character over time. If you have got them bad, they will &lt;br /&gt;
be very difficult to remove and even death will not cure you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many times only reincarnation can cure e.g. a state of severe &lt;br /&gt;
poisoning due to hazards. Imagine an old hero who coughs &lt;br /&gt;
furiously between almost every other sentence he speaks. He&lt;br /&gt;
is now paying the price for being exposed to explosion of &lt;br /&gt;
hundreds if not thousands of fireballs, storms of acid and &lt;br /&gt;
balls of poison.&lt;br /&gt;
&lt;br /&gt;
There are three generic types of hazards: &lt;br /&gt;
  1) toxic substances, &lt;br /&gt;
  2) corrosive substances, &lt;br /&gt;
  3) irritant substances.&lt;br /&gt;
  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important survival tip: Your senses can detect hazards.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Also, use of senses in places or on items almost never &lt;br /&gt;
transfers them into your body, but of course remaining in a &lt;br /&gt;
dangerous environment without paying attention, or carrying &lt;br /&gt;
hazardous items in your inventory, will most definitely cause &lt;br /&gt;
transfer of hazards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For example, if you touch any object and feel tingling in your &lt;br /&gt;
fingertips, you should be careful with the object. The same &lt;br /&gt;
goes for tasting, smelling and other senses. Do not excessively&lt;br /&gt;
get, drop, or otherwise handle the object. Do not handle them&lt;br /&gt;
without gloves on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before entering potentially hazardous environments or handling&lt;br /&gt;
potentially hazardous objects you should use &amp;#039;slots functional&amp;#039;, &lt;br /&gt;
which describes to you how your functional slots are protected,&lt;br /&gt;
meaning, for example, if you are wearing anything which would &lt;br /&gt;
shield your eyes, or if you are wearing anything which would &lt;br /&gt;
protect your hands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although most materials in daily use are proven non-toxic, for &lt;br /&gt;
example, it is wise not to blindly trust that, for example, &lt;br /&gt;
wearing lead armor throughout your adventuring career would be &lt;br /&gt;
the best possible idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although the risks to hazards are greatest for mining workers, &lt;br /&gt;
they may unknowingly bring formerly unknown materials out from &lt;br /&gt;
the mines that seem good at first, but only when many villagers &lt;br /&gt;
who have been dealing with this wondrous new material begin to &lt;br /&gt;
die mysteriously, it was probably hazardous after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Effects of hazards are intentionally obscure. In other words,&lt;br /&gt;
no &amp;#039;toxin level&amp;#039; gauges or such. Mostly skilled healers, or &lt;br /&gt;
those who have seen the effect before will be able to define &lt;br /&gt;
if you have been exposed and if so, how bad. Also those who&lt;br /&gt;
have had the privilege to study in university may know methods &lt;br /&gt;
to pre-emptively identify and prevent exposure to hazards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, know yourself. Be aware of your maximum hit your points, &lt;br /&gt;
current stats, etc. If you notice unexplained drops, which &lt;br /&gt;
won&amp;#039;t simply heal, death after death, boot after boot, you may &lt;br /&gt;
be dealing with a hazard. For example, and this is a giveaway, &lt;br /&gt;
you will see any serious lung problems directly in your &lt;br /&gt;
endurance points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: help senses&lt;/div&gt;</summary>
		<author><name>imported&gt;Ezenya</name></author>
	</entry>
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