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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Magic</id>
	<title>Magic - Revision history</title>
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	<updated>2026-04-24T01:21:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=Magic&amp;diff=6955&amp;oldid=prev</id>
		<title>Unknown user: Refresh from new in-game help docs (Idles)</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Magic&amp;diff=6955&amp;oldid=prev"/>
		<updated>2026-04-23T03:50:56Z</updated>

		<summary type="html">&lt;p&gt;Refresh from new in-game help docs (Idles)&lt;/p&gt;
&lt;a href=&quot;https://icesus.org/wiki/index.php?title=Magic&amp;amp;diff=6955&amp;amp;oldid=3897&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Unknown user</name></author>
	</entry>
	<entry>
		<id>https://icesus.org/wiki/index.php?title=Magic&amp;diff=3897&amp;oldid=prev</id>
		<title>imported&gt;Ezenya: added newbie tome category</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Magic&amp;diff=3897&amp;oldid=prev"/>
		<updated>2020-06-02T18:12:20Z</updated>

		<summary type="html">&lt;p&gt;added newbie tome category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:12, 2 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l137&quot;&gt;Line 137:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Player&#039;s_Handbook]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category:Player&#039;s_Handbook&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]][[category:Newbie tome&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Ezenya</name></author>
	</entry>
	<entry>
		<id>https://icesus.org/wiki/index.php?title=Magic&amp;diff=3896&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt;                          How to Cast Spells                          ==================  There are two different types of spells on Icesus: spells made from combining to...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Magic&amp;diff=3896&amp;oldid=prev"/>
		<updated>2019-06-08T20:42:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;                          How to Cast Spells                          ==================  There are two different types of spells on Icesus: spells made from combining to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                         How to Cast Spells&lt;br /&gt;
                         ==================&lt;br /&gt;
&lt;br /&gt;
There are two different types of spells on Icesus: spells made from&lt;br /&gt;
combining together parts, and spells that are complete on their own.&lt;br /&gt;
The second kind is simpler (but both kinds choose targets in the same&lt;br /&gt;
manner):&lt;br /&gt;
&lt;br /&gt;
    cast mirror image at player&lt;br /&gt;
    cast erosion at monster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;at&amp;quot; is not necessary to specify a target, though:&lt;br /&gt;
&lt;br /&gt;
    cast erosion monster&lt;br /&gt;
&lt;br /&gt;
If a spell can take a target, but isn&amp;#039;t given one, then one of two&lt;br /&gt;
things will happen:&lt;br /&gt;
&lt;br /&gt;
* If it is an offensive/attack spell, it will target whatever you are&lt;br /&gt;
  currently fighting with.&lt;br /&gt;
&lt;br /&gt;
* If it isn&amp;#039;t an offensive spell, it will target the caster.&lt;br /&gt;
&lt;br /&gt;
The second kind of spells, those made by combining parts, are only&lt;br /&gt;
used by mages for attack spells (though this might change in the&lt;br /&gt;
future).  For instance:&lt;br /&gt;
&lt;br /&gt;
    cast arrow of steam at monster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;arrow&amp;quot; is the base type, *how* damage is given: an arrow, a ball, a&lt;br /&gt;
storm, and so on.  The different base types differ in how much damage&lt;br /&gt;
they do, and how difficult they are to cast.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;steam&amp;quot; is the damage type, the *kind* of damage the spell does.&lt;br /&gt;
Damage types can vary by how much damage they do (steam vs. fire) or&lt;br /&gt;
the kind of damage done (fire vs. acid).  Different monsters have&lt;br /&gt;
different resistances and weaknesses to fire, acid, cold and&lt;br /&gt;
lightning, so no single type of damage is best, but it&amp;#039;s better to&lt;br /&gt;
specialize in one damage type rather than to learn several different&lt;br /&gt;
types.&lt;br /&gt;
&lt;br /&gt;
Some more examples:&lt;br /&gt;
&lt;br /&gt;
    cast ball of ice at monster&lt;br /&gt;
    cast rain of acid&lt;br /&gt;
&lt;br /&gt;
The parts *must* be combined as:&lt;br /&gt;
&lt;br /&gt;
    cast &amp;lt;base&amp;gt; of &amp;lt;damage&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These won&amp;#039;t work:&lt;br /&gt;
&lt;br /&gt;
    cast steam arrow&lt;br /&gt;
    cast arrow steam&lt;br /&gt;
&lt;br /&gt;
Finally, a spell made from parts can have a modifier, put before the&lt;br /&gt;
base type and after the &amp;quot;cast&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    cast small arrow of steam at monster&lt;br /&gt;
&lt;br /&gt;
&amp;quot;small&amp;quot; modifies the spell to make it less damaging, but easier to&lt;br /&gt;
cast.&lt;br /&gt;
&lt;br /&gt;
Your chance of completing a combination spell depends on the average of&lt;br /&gt;
your skills for each of the spell parts, unless the spell part with&lt;br /&gt;
the lowest skill is a lot lower than the skill levels of the other&lt;br /&gt;
spell parts; in that case, the part with the lowest skill level will&lt;br /&gt;
drag down the overall success chance more than just a normal averaging&lt;br /&gt;
would.&lt;br /&gt;
&lt;br /&gt;
NOTE: A spell can contain &amp;quot;of&amp;quot; without being made of parts:&lt;br /&gt;
&lt;br /&gt;
    cast orb of light&lt;br /&gt;
&lt;br /&gt;
If you learn the spells &amp;quot;arrow&amp;quot;, &amp;quot;steam&amp;quot;, and &amp;quot;orb of light&amp;quot;, you can&lt;br /&gt;
*NOT* do any of the following:&lt;br /&gt;
&lt;br /&gt;
    cast orb of steam at monster&lt;br /&gt;
    cast arrow of light at monster&lt;br /&gt;
    cast arrow of orb of light at monster&lt;br /&gt;
    cast orb of light of steam at monster&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                        Magic and Combat&lt;br /&gt;
                        ================&lt;br /&gt;
&lt;br /&gt;
The basics of magical combat are pretty simple: you should do&lt;br /&gt;
&lt;br /&gt;
    battle -a casting&lt;br /&gt;
&lt;br /&gt;
to assign as many combat points as possible to casting (see &amp;#039;help&lt;br /&gt;
combat&amp;#039; and &amp;#039;help combat points&amp;#039;); this will ensure that you cast&lt;br /&gt;
spells as fast as possible during combat.  Don&amp;#039;t assign any points to&lt;br /&gt;
offense, or learn any physical combat skills: you can&amp;#039;t wield a weapon&lt;br /&gt;
while casting magic, except for a few special weapons, and even if you&lt;br /&gt;
have such a special weapon, you can do much more damage with your&lt;br /&gt;
spells than you can with any weapon you might get.&lt;br /&gt;
&lt;br /&gt;
The skill &amp;#039;concentrated casting&amp;#039; will give you more combat points to&lt;br /&gt;
assign to the casting category, letting you cast spells faster during&lt;br /&gt;
combat.&lt;br /&gt;
&lt;br /&gt;
                           More Info&lt;br /&gt;
                           =========&lt;br /&gt;
&lt;br /&gt;
Casting spells requires spell points, or SP.  If your level of SP goes&lt;br /&gt;
very low, it will weaken your body; this is known as magical weakness.&lt;br /&gt;
&lt;br /&gt;
You can get a special blessing known as &amp;quot;magical endurance&amp;quot; which will&lt;br /&gt;
reduce the effects of magical weakness, and the spell weaver race has&lt;br /&gt;
the special ability &amp;quot;major magical endurance&amp;quot;, which makes them&lt;br /&gt;
totally immune to magical weakness.&lt;br /&gt;
&lt;br /&gt;
If the current elemental phase is the phase of Magic, then casting&lt;br /&gt;
spells is easier. (see &amp;quot;help elements&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
For mages, the primary skill influencing spell casting is &amp;quot;magic&lt;br /&gt;
lore&amp;quot;, which helps in the casting of all spells.  Each of Fire, Cold,&lt;br /&gt;
Lightning and Acid have their own skills which help with their&lt;br /&gt;
casting, like &amp;quot;cast fire&amp;quot; and &amp;quot;fire focusing&amp;quot; for Fire.&lt;br /&gt;
&lt;br /&gt;
For priests, the primary skill is &amp;quot;&amp;lt;element&amp;gt; lore&amp;quot;, like &amp;quot;air lore&amp;quot; or&lt;br /&gt;
&amp;quot;earth lore&amp;quot;.  There are also various &amp;quot;doctrine&amp;quot; and &amp;quot;ritual&amp;quot; skills&lt;br /&gt;
each priest guild has that help in casting spells.&lt;br /&gt;
&lt;br /&gt;
The priests and the mages share one skill: &amp;quot;rite of success&amp;quot;, which&lt;br /&gt;
can be used with the command &amp;quot;perform rite of success&amp;quot;.  This rite&lt;br /&gt;
increases the chances of your next spell working right.  For priests,&lt;br /&gt;
doing the rite uses up divine favor (see &amp;quot;help divine favor&amp;quot;).  For&lt;br /&gt;
mages, it requires &amp;quot;magic jelly&amp;quot;, which can be extracted from hearts&lt;br /&gt;
with the spell &amp;quot;extract magic&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Mages have an additional rite, &amp;quot;rite of power&amp;quot;.  This increases the&lt;br /&gt;
damage done by your next offensive spell.  It also needs magic jelly&lt;br /&gt;
to be performed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Player&amp;#039;s_Handbook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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