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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Mutations</id>
	<title>Mutations - Revision history</title>
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	<updated>2026-04-30T01:47:33Z</updated>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=Mutations&amp;diff=3909&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt;         Mutations                           Mutations are an upcoming feature in which monsters can randomly receive one or more special skills and powerups. Mutations c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Mutations&amp;diff=3909&amp;oldid=prev"/>
		<updated>2019-06-08T20:48:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;         Mutations                           Mutations are an upcoming feature in which monsters can randomly receive one or more special skills and powerups. Mutations c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
        Mutations&lt;br /&gt;
                        &lt;br /&gt;
&lt;br /&gt;
Mutations are an upcoming feature in which monsters can randomly receive&lt;br /&gt;
one or more special skills and powerups. Mutations can occur in monsters&lt;br /&gt;
of all sizes from around 10k experience worth or so.&lt;br /&gt;
&lt;br /&gt;
In general, mutated monsters will be harder to kill and yield anywhere from&lt;br /&gt;
20% to 100% more experience as a result, depending on the severity and&lt;br /&gt;
posed challenge of the particular mutation the monster suffers from. Additionally&lt;br /&gt;
mutated monsters have a considerable chance of dropping a shard as they die along&lt;br /&gt;
other possible mutation-specific bonuses.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a list of currently known mutations and a rough idea of what they&amp;#039;ll do.&lt;br /&gt;
Note that there will be extremely rare special mutations with increased benefits&lt;br /&gt;
which will remain unlisted. All common and uncommon mutations will be listed&lt;br /&gt;
in this help file in time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common mutations - considerable chance of yielding a shard:&lt;br /&gt;
&lt;br /&gt;
Status Name             - effect&lt;br /&gt;
D Anti-magic            - Blocks spells, may reflect the damage back&lt;br /&gt;
D Celerity              - Spazzes out with a flurry of blows&lt;br /&gt;
D Untouchable           - Master of parries and dodging&lt;br /&gt;
D Pulsar of x           - Pulsates with elemental damage x&lt;br /&gt;
D Recklessness          - Greatly increased melee damage output,&lt;br /&gt;
                          takes more damage&lt;br /&gt;
D Trollblood            - Increased regeneration in combat,&lt;br /&gt;
                          GREATLY increased regeneration outside of combat&lt;br /&gt;
D Wyrmblood             - Thick skin&lt;br /&gt;
D Aversion to x         - Greatly increased resistances against everything&lt;br /&gt;
                          but x&lt;br /&gt;
D Icebinder             - Known to freeze enemies&lt;br /&gt;
D Flameheart            - Pyromaniac, known to explode upon death&lt;br /&gt;
D Plagued               - Spreads poison&lt;br /&gt;
Stormcaller             - Storm clouds follow its enemis&lt;br /&gt;
D Constrictor           - Prevents fleeing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Uncommon mutations - high chance of yielding a shard:&lt;br /&gt;
D Wealthy               - Carries around a lot of cash&lt;br /&gt;
D Doppelganger          - Creates copies of itself that&lt;br /&gt;
                          can also mutate&lt;br /&gt;
D Divinity              - Elemental gods are known to reward&lt;br /&gt;
                          beings who kill monsters with this&lt;br /&gt;
                          mutation&lt;br /&gt;
D Colossus              - Greatly increased size and maximum&lt;br /&gt;
                          health&lt;br /&gt;
Dampening field         - Not harmed by magical weapons&lt;br /&gt;
D Daywalker             - Overpowered during daytime &lt;br /&gt;
D Nightstalker          - Overpowered during nighttime&lt;br /&gt;
D Soulmirror            - High chance at reflecting any&lt;br /&gt;
                          damage back&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
Rare mutations - guaranteed shard drop:&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
Note that more than one mutation may occur concurrently, so you&lt;br /&gt;
could have something like this:&lt;br /&gt;
&lt;br /&gt;
A testmonster (recklessness mutation) (celerity mutation)&lt;br /&gt;
&lt;br /&gt;
Which you might very well want to leave alone.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Mutations with a D in front are ready, and the &lt;br /&gt;
rest are planned. I might push to live once there are 30&lt;br /&gt;
or so of them to make sure there&amp;#039;s good variety right&lt;br /&gt;
off the bat. &lt;br /&gt;
&lt;br /&gt;
Last update: 29th Jan&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Player&amp;#039;s_Handbook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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