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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Player_towers</id>
	<title>Player towers - Revision history</title>
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	<updated>2026-04-23T21:56:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=Player_towers&amp;diff=3925&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt; PLAYER TOWERS  There are some powerful magicks in the realm which can be manipulated to create wonderful things out of thin air. Marqigou the wealthy gnome conjurer has...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Player_towers&amp;diff=3925&amp;oldid=prev"/>
		<updated>2019-06-08T21:13:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; PLAYER TOWERS  There are some powerful magicks in the realm which can be manipulated to create wonderful things out of thin air. Marqigou the wealthy gnome conjurer has...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
PLAYER TOWERS&lt;br /&gt;
&lt;br /&gt;
There are some powerful magicks in the realm which can be manipulated to create&lt;br /&gt;
wonderful things out of thin air. Marqigou the wealthy gnome conjurer has had a&lt;br /&gt;
very successful idea of creating magical wands and with a flick of them a player&lt;br /&gt;
is able to create a magical tower of ones own.&lt;br /&gt;
&lt;br /&gt;
Marqigou has set up his wand shop in the City of Vaerlon all the way to the east&lt;br /&gt;
from Ereldon&amp;#039;s square.&lt;br /&gt;
&lt;br /&gt;
The tower works like a small city, but there are certain limitations to it. Here&lt;br /&gt;
is a brief description of the towers and the rules which govern those who&lt;br /&gt;
possess a wand:&lt;br /&gt;
&lt;br /&gt;
1)  Wand is your friend, - an expensive friend. Keep it near you, don&amp;#039;t lose it.&lt;br /&gt;
You will need it each boot to summon your own tower with all the additions you&lt;br /&gt;
have &amp;#039;empowered&amp;#039; to it at Marqigou. Wand is used with &amp;#039;use wand&amp;#039; command.&lt;br /&gt;
Empowering additions to your wand is dealt a bit later. If you lose your wand,&lt;br /&gt;
you will need to talk to a wizard and given certain circumstances he/she may&lt;br /&gt;
reimburse your wand with your additions on it. Available wand commands are shown&lt;br /&gt;
with &amp;#039;wand_cmd&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
2)  You can only summon your tower to locations which are deemed viable. The&lt;br /&gt;
location must be in outworld. If you find yourself able to summon your tower&lt;br /&gt;
inside a city, it is a bug and you must report it immediately.&lt;br /&gt;
&lt;br /&gt;
3)  Only one tower per one outworld room. Means that if you think that you have&lt;br /&gt;
claimed a location to yourself indefinitely as you have had that location in&lt;br /&gt;
previous boots, you are wrong. If you are not the first to summon your tower on&lt;br /&gt;
that location, then you must wait for another boot to be the first one. First&lt;br /&gt;
come, first serve basis works here. Tower location is not a reason for any sort&lt;br /&gt;
of missbehaviour towards your fellow players, unless everything happens in&lt;br /&gt;
Graemor. What happens in Graemor, stays in Graemor and is of no interest to the&lt;br /&gt;
wizards. (Unless it violates the 2 point in this list.)&lt;br /&gt;
&lt;br /&gt;
4)  Tower can be locked and unlocked. You can unlock and lock your tower with&lt;br /&gt;
commands: &amp;#039;lock_tower&amp;#039; and &amp;#039;unlock_tower&amp;#039;. You need to be standing in front of&lt;br /&gt;
your tower to do so. Note that this state does not save over boot. So you need&lt;br /&gt;
to lock your tower after each summoning if you want to. You can also use invite&lt;br /&gt;
list which is explained below.&lt;br /&gt;
&lt;br /&gt;
5)  Towers have an invite list. Currently the invite list supports 10 players.&lt;br /&gt;
To add players to your invite list, just type: &amp;#039;invite &amp;lt;player&amp;gt;&amp;#039;. Note that the&lt;br /&gt;
player has to be online to be added/removed to/from your invite list. (if you&lt;br /&gt;
have a player added already and you invite him/her again, he/she will be removed&lt;br /&gt;
from your invite list.) &amp;#039;invite show list&amp;#039; - lists all the players you have in&lt;br /&gt;
your invite list and &amp;#039;invite clear&amp;#039; clears your invite list. Note that the&lt;br /&gt;
invite list is used also by your vault room to grant access.&lt;br /&gt;
&lt;br /&gt;
6)  Invite only commands are shown with &amp;#039;invite_only&amp;#039; command. This has to be&lt;br /&gt;
typed in front of your tower. You have the possibility to set your tower to be&lt;br /&gt;
invite moderated by typing: &amp;#039;invite_only set|unset&amp;#039;&lt;br /&gt;
&lt;br /&gt;
7)  Adding more rooms to your wands repertoire happens at Marqigou. Marqigou&lt;br /&gt;
offers empowering services and the empowering works with &amp;#039;empower wand with&lt;br /&gt;
&amp;lt;addition name&amp;gt;&amp;#039;. To see the available additions just ask Marqigou the right&lt;br /&gt;
questions and he will surely answer.&lt;br /&gt;
&lt;br /&gt;
8)  All those who buy a wand will be joined to the towers+ channel which is a&lt;br /&gt;
forum for the wand owners. This is a channel to ask help and report different&lt;br /&gt;
oddities if such should occur.&lt;br /&gt;
&lt;br /&gt;
9)  Finding an exploitable thing, no matter what and exploiting it further will&lt;br /&gt;
be a basis for wand removal.&lt;br /&gt;
&lt;br /&gt;
10) Wand is actually a crowbar, so enjoy the irony of it!&lt;br /&gt;
&lt;br /&gt;
For further inquiries etc. Please turn to Marqigou&amp;#039;s Magical Wand Emporeum!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Player&amp;#039;s_Handbook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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