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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Treasure</id>
	<title>Treasure - Revision history</title>
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	<updated>2026-04-26T03:59:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=Treasure&amp;diff=3967&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt; Treasures --------- Treasures are special type of loot that may drop from monsters you kill.  Most of the treasure items are personal drops and they will automatically a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Treasure&amp;diff=3967&amp;oldid=prev"/>
		<updated>2019-06-08T21:44:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt; Treasures --------- Treasures are special type of loot that may drop from monsters you kill.  Most of the treasure items are personal drops and they will automatically a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Treasures&lt;br /&gt;
---------&lt;br /&gt;
Treasures are special type of loot that may drop from monsters you kill.&lt;br /&gt;
&lt;br /&gt;
Most of the treasure items are personal drops and they will automatically&lt;br /&gt;
appear to your inventory. In a party each player has a personal chance of &lt;br /&gt;
gaining loot from each monster killed. The party leader receives a small &lt;br /&gt;
bonus to his loot chance based on the party size. Only miscellanous loot &lt;br /&gt;
will be in the corpse of the killed monster and must be looted normally &lt;br /&gt;
like any other item. All of treasure items work with &amp;#039;treasure&amp;#039; item &lt;br /&gt;
handle. All relics also understand &amp;#039;relic&amp;#039; item handle.&lt;br /&gt;
&lt;br /&gt;
There are several factors that affect the chance of you gaining a drop.&lt;br /&gt;
Pitiful monsters will not drop any of these treasures. Monster&amp;#039;s level&lt;br /&gt;
is the main factor affecting the chance, bigger monsters have higher&lt;br /&gt;
chance of dropping treasure. It scales so that lower level monsters get &lt;br /&gt;
smaller multiplier to their level than higher level monsters. Worthy&lt;br /&gt;
monsters and especially prestigious monsters get an additional bonus&lt;br /&gt;
and multiplier to the drop chance.&lt;br /&gt;
&lt;br /&gt;
There are also several ways of improving your treasure finding such as&lt;br /&gt;
karma, charms, racial abilities etc.&lt;br /&gt;
&lt;br /&gt;
Some treasures can only drop from certain type of creatures. Good example&lt;br /&gt;
is treasure maps that may only drop from humanoid monsters. These monster&lt;br /&gt;
type limitations are generally applied only to &amp;#039;miscellaneous treasures&amp;#039;,&lt;br /&gt;
which is why they are categorized differently from other loot.&lt;br /&gt;
&lt;br /&gt;
Loot system also has a &amp;#039;guaranteed loot&amp;#039; feature. Each monster you kill&lt;br /&gt;
gets it level tallied up with a certain multiplier into your treasure&lt;br /&gt;
counter. When this counter hits certain limit you will get a guaranteed&lt;br /&gt;
loot from next monster you kill. It cannot be any of the miscellaneous&lt;br /&gt;
treasures. If you get a good loot drop before this counter hits the limit&lt;br /&gt;
the counter will reset. Good loot drops are special shards, all boons and&lt;br /&gt;
charms.&lt;br /&gt;
&lt;br /&gt;
Loot types&lt;br /&gt;
----------&lt;br /&gt;
Shards:&lt;br /&gt;
For more information about them see &amp;#039;help shards&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Boons:&lt;br /&gt;
For more information about them see &amp;#039;help racial guilds&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Charms:&lt;br /&gt;
For more information about them see &amp;#039;help charm&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Miscellanous treasure:&lt;br /&gt;
Currently there are three different kind of miscellanous treasure. Treasure &lt;br /&gt;
maps, holy symbols of air and lost relics. Treasure maps are items that will &lt;br /&gt;
lead you to hidden treasures that you need to dig up. Holy symbols of air are&lt;br /&gt;
items that air priests can use with touch of god skill to give themselves or &lt;br /&gt;
someone else permanent divine favors (see: &amp;#039;help divine favor&amp;#039;). Relics are &lt;br /&gt;
items that someone has lost and you might want to return back to them. Doing &lt;br /&gt;
so is a benevolent act and you will earn karma and possibly reputation for &lt;br /&gt;
doing so.&lt;br /&gt;
&lt;br /&gt;
Loot boxes:&lt;br /&gt;
Loot boxes aren&amp;#039;t really treasure in same sense as other loot drops. They&lt;br /&gt;
can only drop from prestigious monsters. Each prestigious monster has a &lt;br /&gt;
fixed chance of dropping one when they are killed. Nothing affects this &lt;br /&gt;
chance. These boxes contain various items.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Player&amp;#039;s_Handbook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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