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	<id>https://icesus.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Utilities</id>
	<title>Utilities - Revision history</title>
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	<updated>2026-04-30T02:18:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://icesus.org/wiki/index.php?title=Utilities&amp;diff=3971&amp;oldid=prev</id>
		<title>imported&gt;Ezenya: added newbie tome category</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Utilities&amp;diff=3971&amp;oldid=prev"/>
		<updated>2020-06-02T18:18:19Z</updated>

		<summary type="html">&lt;p&gt;added newbie tome category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:18, 2 June 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l217&quot;&gt;Line 217:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 217:&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>imported&gt;Ezenya</name></author>
	</entry>
	<entry>
		<id>https://icesus.org/wiki/index.php?title=Utilities&amp;diff=3970&amp;oldid=prev</id>
		<title>imported&gt;Cyto: Created page with &quot;&lt;pre&gt;                           === Utilities ===                            This is a documentation about utilities in Icesus.  What are utilities? ===================    Uti...&quot;</title>
		<link rel="alternate" type="text/html" href="https://icesus.org/wiki/index.php?title=Utilities&amp;diff=3970&amp;oldid=prev"/>
		<updated>2019-06-08T21:46:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;pre&amp;gt;                           === Utilities ===                            This is a documentation about utilities in Icesus.  What are utilities? ===================    Uti...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                          === Utilities ===&lt;br /&gt;
                          &lt;br /&gt;
This is a documentation about utilities in Icesus.&lt;br /&gt;
&lt;br /&gt;
What are utilities?&lt;br /&gt;
===================&lt;br /&gt;
&lt;br /&gt;
  Utilities, in Icesus, are services provided by NPCs. This document &lt;br /&gt;
  specifically explains about weaponsmiths, armoursmiths, generalsmiths, &lt;br /&gt;
  seamstresses and channelers.&lt;br /&gt;
  &lt;br /&gt;
Weaponsmiths&lt;br /&gt;
============&lt;br /&gt;
 &lt;br /&gt;
  Weaponsmiths specialize in producing weapons from common materials.&lt;br /&gt;
  The following commands are available:&lt;br /&gt;
  &lt;br /&gt;
  The cost command is used to gain a quote from the smith for a specific &lt;br /&gt;
  item.&lt;br /&gt;
  &lt;br /&gt;
   cost &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,&amp;lt;type&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  The order command is to actually place an order for the item in question. &lt;br /&gt;
  If you do not have enough coin on hand you can add &amp;#039;with credit&amp;#039; at the &lt;br /&gt;
  end of the command to withdraw the funds from your bank account.&lt;br /&gt;
  &lt;br /&gt;
   order &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,&amp;lt;type&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;quality&amp;gt; - Quality can be one of the following:&lt;br /&gt;
              poor, average, considerable, good or great&lt;br /&gt;
              &lt;br /&gt;
  &amp;lt;material&amp;gt; - Any common weapon material, &amp;#039;help materials&amp;#039; for list &lt;br /&gt;
&lt;br /&gt;
  &amp;lt;type&amp;gt; - Any common weapon, &amp;#039;help weapon types&amp;#039; for list&lt;br /&gt;
  &lt;br /&gt;
  Examples:&lt;br /&gt;
  &lt;br /&gt;
  order average,bronze,gladius&lt;br /&gt;
  cost poor,steel,throwing axe with credit&lt;br /&gt;
  &lt;br /&gt;
  If for some reason your order is in a queue and you need to leave or &lt;br /&gt;
  decide you don&amp;#039;t want it anymore you can &amp;#039;withdraw &amp;lt;eq&amp;gt; [nmbr]&amp;#039; your &lt;br /&gt;
  order. There is a small charge for wasting the smiths time. Note: this &lt;br /&gt;
  only works if its still in the queue, if you have more than one item &lt;br /&gt;
  ordered of the same name use the number to denote which one.&lt;br /&gt;
  &lt;br /&gt;
  Eg. withdraw bracer 2&lt;br /&gt;
  &lt;br /&gt;
  The weaponsmith can also mark and unmark your weapons for you. Secondary &lt;br /&gt;
  characters marks however are magical and cannot be removed, also you &lt;br /&gt;
  cannot remove someone elses mark. The charge for this service depends&lt;br /&gt;
  on the equipment and a &amp;#039;cost&amp;#039; flag can be used to determine the cost.&lt;br /&gt;
  &lt;br /&gt;
   mark [cost] &amp;lt;eq&amp;gt;&lt;br /&gt;
   unmark &amp;lt;eq&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  If your mark/unmark is in queue and you have the option to &amp;#039;reclaim &amp;lt;eq&amp;gt;&amp;#039;&lt;br /&gt;
  which works the same as withdraw.&lt;br /&gt;
  &lt;br /&gt;
  Eg. reclaim cap 3&lt;br /&gt;
   &lt;br /&gt;
Armoursmiths&lt;br /&gt;
============&lt;br /&gt;
&lt;br /&gt;
  Armoursmiths specialize in producing metallic armours from common &lt;br /&gt;
  materials. &lt;br /&gt;
  The following commands are available:&lt;br /&gt;
  &lt;br /&gt;
   cost &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,&amp;lt;style&amp;gt;,[foundation,]&amp;lt;type&amp;gt;[ for &amp;lt;race&amp;gt;]&lt;br /&gt;
   order &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,&amp;lt;style&amp;gt;,[foundation,]&amp;lt;type&amp;gt;[ for &amp;lt;race&amp;gt;]&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;quality&amp;gt; - Quality can be one of the following:&lt;br /&gt;
              poor, average, considerable, good or great&lt;br /&gt;
              &lt;br /&gt;
  &amp;lt;material&amp;gt; - Any common metallic armour material, &amp;#039;help materials&amp;#039; for &lt;br /&gt;
               list&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;style&amp;gt; - The styles are listed in &amp;#039;help armour types&amp;#039; eg. bezainted&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;foundation&amp;gt; - This is only needed for ring mail, studded and bezainted. &lt;br /&gt;
                 The foundation available for each are listed in &lt;br /&gt;
                 &amp;#039;help armour types&amp;#039;.&lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;type&amp;gt; - Types are also listed in &amp;#039;help armour types&amp;#039; eg. helmet&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;race&amp;gt; - Only player races here :&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  Examples:&lt;br /&gt;
  &lt;br /&gt;
  cost good,fine steel,laminated,mask&lt;br /&gt;
  order great,iron,studded,chitinium silk,cap for gnome with credit&lt;br /&gt;
  &lt;br /&gt;
  You can also withdraw orders, mark and unmark metallic armours and reclaim&lt;br /&gt;
  the same way as weaponsmiths.&lt;br /&gt;
  &lt;br /&gt;
Generalsmiths&lt;br /&gt;
=============&lt;br /&gt;
&lt;br /&gt;
  Generalsmiths specialize in resizing, recognition, identification and &lt;br /&gt;
  checking equipment.&lt;br /&gt;
  The following commands are available:&lt;br /&gt;
   &lt;br /&gt;
  Firstly generalsmiths can only resize metallic armours. With no args it &lt;br /&gt;
  will see if it needs to be resized to fit the race, with &amp;#039;to fit&amp;#039; arg &lt;br /&gt;
  it will fit the armour exactly to your specifications, with &amp;#039;to min&amp;#039; it &lt;br /&gt;
  will fit the armour to the minimum possible size, this is good if lacking &lt;br /&gt;
  room. Lastly you have the option of resizing the armour to a different &lt;br /&gt;
  race. With all these commands you can &amp;#039;with credit&amp;#039;.&lt;br /&gt;
  &lt;br /&gt;
   resize &amp;lt;armour&amp;gt;&lt;br /&gt;
   resize &amp;lt;armour&amp;gt; to fit&lt;br /&gt;
   resize &amp;lt;armour&amp;gt; to min&lt;br /&gt;
   resize &amp;lt;armour&amp;gt; to &amp;lt;race&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Recognition and identify are the next commands.&lt;br /&gt;
  &lt;br /&gt;
   recognise &amp;lt;eqname&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Recognise simply identifies the item, its quick and cheap but you don&amp;#039;t &lt;br /&gt;
  receive the indepth info that identify provides.&lt;br /&gt;
  &lt;br /&gt;
   identify &amp;lt;eqname&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Identify not only identifies the item but also provides detailed &lt;br /&gt;
  information about the item.&lt;br /&gt;
  &lt;br /&gt;
   check &amp;lt;eqname&amp;gt; - See the price for the resize to you&lt;br /&gt;
   check &amp;lt;eqname&amp;gt; to &amp;lt;race&amp;gt; - See price for resize to this size&lt;br /&gt;
   check &amp;lt;eqname&amp;gt; to min&lt;br /&gt;
   check eq to &amp;lt;race&amp;gt;&lt;br /&gt;
   check eq to min&lt;br /&gt;
   &lt;br /&gt;
  Check gives information about the size of equipment compared to you, &lt;br /&gt;
  and the amount of silver it would cost to resize for armours.&lt;br /&gt;
  &lt;br /&gt;
Seamstresses&lt;br /&gt;
============&lt;br /&gt;
&lt;br /&gt;
  Seamstresses specialize in producing material armours from common &lt;br /&gt;
  materials. &lt;br /&gt;
  The following commands are available:&lt;br /&gt;
  &lt;br /&gt;
   cost &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,standard,&amp;lt;type&amp;gt;[ for &amp;lt;race&amp;gt;]&lt;br /&gt;
   order &amp;lt;quality&amp;gt;,&amp;lt;material&amp;gt;,standard,&amp;lt;type&amp;gt;[ for &amp;lt;race&amp;gt;]&lt;br /&gt;
   &lt;br /&gt;
  &amp;lt;quality&amp;gt; - Quality can be one of the following:&lt;br /&gt;
              poor, average, considerable, good or great&lt;br /&gt;
              &lt;br /&gt;
  &amp;lt;material&amp;gt; - Any common non-metallic armour material, &amp;#039;help materials&amp;#039; for &lt;br /&gt;
               list&lt;br /&gt;
            &lt;br /&gt;
  standard - For non-metallic armours the style needs to be standard&lt;br /&gt;
      &lt;br /&gt;
  &amp;lt;type&amp;gt; - Types are also listed in &amp;#039;help armour types&amp;#039; eg. helmet&lt;br /&gt;
  &lt;br /&gt;
  &amp;lt;race&amp;gt; - Only player races here :&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  Examples:&lt;br /&gt;
  &lt;br /&gt;
  cost good,chitinium silk,standard,cap&lt;br /&gt;
  order great,heavy cloth,standard,collar for gnome with credit&lt;br /&gt;
  &lt;br /&gt;
  You can also withdraw orders, mark and unmark non-metallic armours and &lt;br /&gt;
  reclaim the same way as armoursmiths.&lt;br /&gt;
  &lt;br /&gt;
Channelers&lt;br /&gt;
==========&lt;br /&gt;
&lt;br /&gt;
  Channelers specialize in the magical rejuvenation of equipment that &lt;br /&gt;
  contain special forces. They are also able to estimate the magical level &lt;br /&gt;
  of the item, recognise and identify.&lt;br /&gt;
  &lt;br /&gt;
   re-energize &amp;lt;item&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
  This spell is the one with the lowest effect. Therefore it is also the &lt;br /&gt;
  cheapest. It will not restore the item&amp;#039;s energy to its maximum value, &lt;br /&gt;
  and the maximum value will be decreased. &lt;br /&gt;
  &lt;br /&gt;
   recharge &amp;lt;item&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  The &amp;#039;recharge&amp;#039; spell will restore an item&amp;#039;s energy load to its maximum &lt;br /&gt;
  value, BUT this maximum value will be decreased every time an item &lt;br /&gt;
  is recharged. The decrease is not as big as when using the &amp;#039;re-energize&amp;#039;&lt;br /&gt;
  spell though.&lt;br /&gt;
  &lt;br /&gt;
   restore &amp;lt;item&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  The &amp;#039;restore&amp;#039; spell is the most powerful of the spells, which restores &lt;br /&gt;
  energy to a magical item. It will restore the items energy to its &lt;br /&gt;
  maximum value. The maximum value might be decreased slightly, but not &lt;br /&gt;
  as much as with &amp;#039;re-energize&amp;#039; or &amp;#039;recharge.&lt;br /&gt;
  &lt;br /&gt;
   increase energy in &amp;lt;item&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Whenever the magical energy of an item is restored, the capacity of &lt;br /&gt;
  magical energy that item can hold will be decreased slightly. How much, &lt;br /&gt;
  depends on what spell is used to restore the magical energy. The &lt;br /&gt;
  &amp;#039;increase energy&amp;#039; spell tries to increase the maximal amount of magical &lt;br /&gt;
  energy an item can hold. It cannot increase this amount higher than &lt;br /&gt;
  what it originally was, so it is only useful for items which have been &lt;br /&gt;
  recharged several times.&lt;br /&gt;
  &lt;br /&gt;
   estimate &amp;lt;item&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Estimates the item for a small fee to see how much it would cost to do each &lt;br /&gt;
  of the magical rejuvenation spells.&lt;br /&gt;
  &lt;br /&gt;
   check &amp;lt;item&amp;gt;&lt;br /&gt;
   &lt;br /&gt;
  Estimates how much magical energy is left and how much below the original &lt;br /&gt;
  maximal energy capacity the current maximal energy capacity is.&lt;br /&gt;
  &lt;br /&gt;
  Recognise and identify are the same as the generalsmiths.&lt;br /&gt;
  &lt;br /&gt;
 Last Update May 28 2006&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Player&amp;#039;s_Handbook]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Cyto</name></author>
	</entry>
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