Element costs: Difference between revisions

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<pre>
Worshipping an element changes how expensive it is to train your stats and regens. Each element favours certain attributes and makes others harder to raise. The numbers below are '''cost modifiers''' on the EXP it takes to train — '''lower is cheaper'''.
Earth is the strongest element of all in physical forms. It has the size
and the power. It is relatively wise, but dumb and inflexible.


* '''100%''' means standard cost.
* '''70%''' means it costs you only 70% as much EXP as a non-worshipper to train that thing.
* '''200%''' means it costs you twice as much.


        Element modifiers (smaller is better):
Magic has no living church and is not a worship option. See [[Elements]] for the lore.
            hpregen cost modifier is  70%
      stat strength cost modifier is  80%
  stat intelligence cost modifier is 150%
      stat charisma cost modifier is 100%
        stat wisdom cost modifier is  90%
  stat constitution cost modifier is  70%
    stat dexterity cost modifier is 200%
            epregen cost modifier is  90%
            spregen cost modifier is 150%


= Earth =


------------------------------------------------------------------------
The strongest element in physical form. Big, powerful, reasonably wise — but slow-witted and inflexible. Earth worshippers make natural warriors and front-line tanks.


Air is the most common element in Vaerlon. Most of the priests in Vaerlon
{| class="wikitable"
worship Air, so you will not be alone if you choose the path of wind.
! Stat / Regen !! Cost
|-
| strength      || 80%
|-
| constitution  || 70%
|-
| wisdom        || 90%
|-
| charisma      || 100%
|-
| intelligence  || 150%
|-
| dexterity    || 200%
|-
| hp regen      || 70%
|-
| ep regen      || 90%
|-
| sp regen      || 150%
|}


Air is very old, thus it's wise. It's strongly magical and dexterous.
= Air =
It lacks only strength and constitution.


The most common element in [[Vaerlon]] — most city priests follow Air, so a new worshipper is in good company. Air is old and wise, strongly magical and dexterous. It lacks brute strength and toughness.


        Element modifiers (smaller is better):
{| class="wikitable"
            hpregen cost modifier is 150%
! Stat / Regen !! Cost
      stat strength cost modifier is 150%
|-
  stat intelligence cost modifier is 100%
| wisdom        || 70%
      stat charisma cost modifier is  90%
|-
        stat wisdom cost modifier is 70%
| dexterity    || 80%
  stat constitution cost modifier is 200%
|-
            epregen cost modifier is  90%
| charisma     || 90%
     stat dexterity cost modifier is  80%
|-
            spregen cost modifier is  70%
| intelligence || 100%
|-
| strength      || 150%
|-
| constitution || 200%
|-
| sp regen      || 70%
|-
| ep regen      || 90%
|-
| hp regen     || 150%
|}


------------------------------------------------------------------------
= Fire =


Worshipping Fire is very common among the people of Icesus. After the
Common among Icesus folk. Fire kept the valley alive when the Ice came, and people remember it. Volcanoes are believed to be the work of the Fire god himself. Fire is flexible, fast, strong, and intelligent — but lacking in toughness and patience.
Ice came, many people survived because the Fire was - and still is -
so strong. People believe that the Volcanoes that make the life
possible in this valley are made by the god of Fire himself.


The fire is very flexible and fast, strong and intelligent, although
{| class="wikitable"
it lacks constitution and wisdom.
! Stat / Regen !! Cost
|-
| dexterity    || 70%
|-
| strength      || 80%
|-
| intelligence  || 90%
|-
| charisma      || 150%
|-
| constitution || 150%
|-
| wisdom       || 200%
|-
| ep regen      || 70%
|-
| hp regen      || 90%
|-
| sp regen      || 150%
|}


        Element modifiers (smaller is better):
= Water =
            hpregen cost modifier is  90%
      stat strength cost modifier is  80%
  stat intelligence cost modifier is  90%
      stat charisma cost modifier is 150%
        stat wisdom cost modifier is 200%
  stat constitution cost modifier is 150%
            epregen cost modifier is  70%
    stat dexterity cost modifier is  70%
            spregen cost modifier is 150%


Water rules everyday life in Icesus. The glaciers ring the valley like a prison wall and feed every plant inside it. Water worshippers tend toward learning and healing.


------------------------------------------------------------------------
{| class="wikitable"
! Stat / Regen !! Cost
|-
| intelligence  || 70%
|-
| strength      || 80%
|-
| dexterity    || 90%
|-
| charisma      || 100%
|-
| wisdom        || 150%
|-
| constitution  || 200%
|-
| sp regen      || 70%
|-
| hp regen      || 90%
|-
| ep regen      || 150%
|}


Water plays very important role in everyday life. Freezing glaciers surround
= See Also =
the valley of Icesus, making it a huge prison. On the other hand, it creates
new life by feeding the plants.


        Element modifiers (smaller is better):
* [[Elements]] — the elements overview
            hpregen cost modifier is  90%
* [[Divine favor]] — earning DF
      stat strength cost modifier is  80%
* [[Blessings]] — DF blessings
  stat intelligence cost modifier is  70%
* [[Stats]]
      stat charisma cost modifier is 100%
        stat wisdom cost modifier is 150%
  stat constitution cost modifier is 200%
            epregen cost modifier is 150%
    stat dexterity cost modifier is  90%
            spregen cost modifier is  70%
</pre>


[[category:Player's_Handbook]]
[[category:Player's_Handbook]]

Latest revision as of 03:50, 23 April 2026

Worshipping an element changes how expensive it is to train your stats and regens. Each element favours certain attributes and makes others harder to raise. The numbers below are cost modifiers on the EXP it takes to train — lower is cheaper.

  • 100% means standard cost.
  • 70% means it costs you only 70% as much EXP as a non-worshipper to train that thing.
  • 200% means it costs you twice as much.

Magic has no living church and is not a worship option. See Elements for the lore.

Earth

The strongest element in physical form. Big, powerful, reasonably wise — but slow-witted and inflexible. Earth worshippers make natural warriors and front-line tanks.

Stat / Regen Cost
strength 80%
constitution 70%
wisdom 90%
charisma 100%
intelligence 150%
dexterity 200%
hp regen 70%
ep regen 90%
sp regen 150%

Air

The most common element in Vaerlon — most city priests follow Air, so a new worshipper is in good company. Air is old and wise, strongly magical and dexterous. It lacks brute strength and toughness.

Stat / Regen Cost
wisdom 70%
dexterity 80%
charisma 90%
intelligence 100%
strength 150%
constitution 200%
sp regen 70%
ep regen 90%
hp regen 150%

Fire

Common among Icesus folk. Fire kept the valley alive when the Ice came, and people remember it. Volcanoes are believed to be the work of the Fire god himself. Fire is flexible, fast, strong, and intelligent — but lacking in toughness and patience.

Stat / Regen Cost
dexterity 70%
strength 80%
intelligence 90%
charisma 150%
constitution 150%
wisdom 200%
ep regen 70%
hp regen 90%
sp regen 150%

Water

Water rules everyday life in Icesus. The glaciers ring the valley like a prison wall and feed every plant inside it. Water worshippers tend toward learning and healing.

Stat / Regen Cost
intelligence 70%
strength 80%
dexterity 90%
charisma 100%
wisdom 150%
constitution 200%
sp regen 70%
hp regen 90%
ep regen 150%

See Also