Element costs: Difference between revisions
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Worshipping an element changes how expensive it is to train your stats and regens. Each element favours certain attributes and makes others harder to raise. The numbers below are '''cost modifiers''' on the EXP it takes to train — '''lower is cheaper'''. | |||
* '''100%''' means standard cost. | |||
* '''70%''' means it costs you only 70% as much EXP as a non-worshipper to train that thing. | |||
* '''200%''' means it costs you twice as much. | |||
Magic has no living church and is not a worship option. See [[Elements]] for the lore. | |||
= Earth = | |||
-- | The strongest element in physical form. Big, powerful, reasonably wise — but slow-witted and inflexible. Earth worshippers make natural warriors and front-line tanks. | ||
{| class="wikitable" | |||
! Stat / Regen !! Cost | |||
|- | |||
| strength || 80% | |||
|- | |||
| constitution || 70% | |||
|- | |||
| wisdom || 90% | |||
|- | |||
| charisma || 100% | |||
|- | |||
| intelligence || 150% | |||
|- | |||
| dexterity || 200% | |||
|- | |||
| hp regen || 70% | |||
|- | |||
| ep regen || 90% | |||
|- | |||
| sp regen || 150% | |||
|} | |||
Air | = Air = | ||
The most common element in [[Vaerlon]] — most city priests follow Air, so a new worshipper is in good company. Air is old and wise, strongly magical and dexterous. It lacks brute strength and toughness. | |||
{| class="wikitable" | |||
! Stat / Regen !! Cost | |||
|- | |||
| wisdom || 70% | |||
|- | |||
| dexterity || 80% | |||
|- | |||
| charisma || 90% | |||
|- | |||
| intelligence || 100% | |||
|- | |||
| strength || 150% | |||
|- | |||
| constitution || 200% | |||
|- | |||
| sp regen || 70% | |||
|- | |||
| ep regen || 90% | |||
|- | |||
| hp regen || 150% | |||
|} | |||
= Fire = | |||
Common among Icesus folk. Fire kept the valley alive when the Ice came, and people remember it. Volcanoes are believed to be the work of the Fire god himself. Fire is flexible, fast, strong, and intelligent — but lacking in toughness and patience. | |||
Ice came, | |||
{| class="wikitable" | |||
! Stat / Regen !! Cost | |||
|- | |||
| dexterity || 70% | |||
|- | |||
| strength || 80% | |||
|- | |||
| intelligence || 90% | |||
|- | |||
| charisma || 150% | |||
|- | |||
| constitution || 150% | |||
|- | |||
| wisdom || 200% | |||
|- | |||
| ep regen || 70% | |||
|- | |||
| hp regen || 90% | |||
|- | |||
| sp regen || 150% | |||
|} | |||
= Water = | |||
Water rules everyday life in Icesus. The glaciers ring the valley like a prison wall and feed every plant inside it. Water worshippers tend toward learning and healing. | |||
--------- | {| class="wikitable" | ||
! Stat / Regen !! Cost | |||
|- | |||
| intelligence || 70% | |||
|- | |||
| strength || 80% | |||
|- | |||
| dexterity || 90% | |||
|- | |||
| charisma || 100% | |||
|- | |||
| wisdom || 150% | |||
|- | |||
| constitution || 200% | |||
|- | |||
| sp regen || 70% | |||
|- | |||
| hp regen || 90% | |||
|- | |||
| ep regen || 150% | |||
|} | |||
= See Also = | |||
* [[Elements]] — the elements overview | |||
* [[Divine favor]] — earning DF | |||
* [[Blessings]] — DF blessings | |||
* [[Stats]] | |||
[[category:Player's_Handbook]] | [[category:Player's_Handbook]] | ||
Latest revision as of 03:50, 23 April 2026
Worshipping an element changes how expensive it is to train your stats and regens. Each element favours certain attributes and makes others harder to raise. The numbers below are cost modifiers on the EXP it takes to train — lower is cheaper.
- 100% means standard cost.
- 70% means it costs you only 70% as much EXP as a non-worshipper to train that thing.
- 200% means it costs you twice as much.
Magic has no living church and is not a worship option. See Elements for the lore.
Earth
The strongest element in physical form. Big, powerful, reasonably wise — but slow-witted and inflexible. Earth worshippers make natural warriors and front-line tanks.
| Stat / Regen | Cost |
|---|---|
| strength | 80% |
| constitution | 70% |
| wisdom | 90% |
| charisma | 100% |
| intelligence | 150% |
| dexterity | 200% |
| hp regen | 70% |
| ep regen | 90% |
| sp regen | 150% |
Air
The most common element in Vaerlon — most city priests follow Air, so a new worshipper is in good company. Air is old and wise, strongly magical and dexterous. It lacks brute strength and toughness.
| Stat / Regen | Cost |
|---|---|
| wisdom | 70% |
| dexterity | 80% |
| charisma | 90% |
| intelligence | 100% |
| strength | 150% |
| constitution | 200% |
| sp regen | 70% |
| ep regen | 90% |
| hp regen | 150% |
Fire
Common among Icesus folk. Fire kept the valley alive when the Ice came, and people remember it. Volcanoes are believed to be the work of the Fire god himself. Fire is flexible, fast, strong, and intelligent — but lacking in toughness and patience.
| Stat / Regen | Cost |
|---|---|
| dexterity | 70% |
| strength | 80% |
| intelligence | 90% |
| charisma | 150% |
| constitution | 150% |
| wisdom | 200% |
| ep regen | 70% |
| hp regen | 90% |
| sp regen | 150% |
Water
Water rules everyday life in Icesus. The glaciers ring the valley like a prison wall and feed every plant inside it. Water worshippers tend toward learning and healing.
| Stat / Regen | Cost |
|---|---|
| intelligence | 70% |
| strength | 80% |
| dexterity | 90% |
| charisma | 100% |
| wisdom | 150% |
| constitution | 200% |
| sp regen | 70% |
| hp regen | 90% |
| ep regen | 150% |
See Also
- Elements — the elements overview
- Divine favor — earning DF
- Blessings — DF blessings
- Stats